# Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets

arXiv: https://arxiv.org/abs/2510.19944 · HTML: https://mlsanity.com/paper/2510.19944/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 71 references that are in the map.
- First posted on arXiv 22 Oct 2025.

## Builds on (most cited first, 30 of 56)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mixed Precision Training](https://mlsanity.com/paper/1710.03740/) (2017)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Automatic differentiation in machine learning: a survey](https://mlsanity.com/paper/1502.05767/) (2015)
- [Training Deep Nets with Sublinear Memory Cost](https://mlsanity.com/paper/1604.06174/) (2016)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [PyTorch FSDP: Experiences on Scaling Fully Sharded Data Parallel](https://mlsanity.com/paper/2304.11277/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)

## Built on by (most cited first, 20 of 20)

- [GigaWorld-0: World Models as Data Engine to Empower Embodied AI](https://mlsanity.com/paper/2511.19861/) (2025)
- [PAct: Part-Decomposed Single-View Articulated Object Generation](https://mlsanity.com/paper/2602.14965/) (2026)
- [Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery](https://mlsanity.com/paper/2511.11470/) (2025)
- [StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation](https://mlsanity.com/paper/2512.09363/) (2025)
- [CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models](https://mlsanity.com/paper/2601.21798/) (2026)
- [SpatialCrafter: Single Image World Modeling with Generative 3D Proxies](https://mlsanity.com/paper/2608.27073/) (2026)
- [ABot-Earth 0.5: Generative 3D Earth Model](https://mlsanity.com/paper/2606.09967/) (2026)
- [ShellMaker: Language-Guided Exterior Completion under Structural Constraints](https://mlsanity.com/paper/2606.31680/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [Pose-Aware Diffusion for 3D Generation](https://mlsanity.com/paper/2605.00345/) (2026)
- [CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction](https://mlsanity.com/paper/2605.30239/) (2026)
- [Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design](https://mlsanity.com/paper/2606.27923/) (2026)
- [MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction](https://mlsanity.com/paper/2607.24436/) (2026)
- [PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets](https://mlsanity.com/paper/2608.08053/) (2026)
- [Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training](https://mlsanity.com/paper/2601.03256/) (2026)
- [DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents](https://mlsanity.com/paper/2605.01789/) (2026)
- [Advances in Neural 3D Mesh Texturing: A Survey](https://mlsanity.com/paper/2606.00137/) (2026)
- [BTC3D: Blended Tile Conditioning for Detail-Enhancing Image-to-3D Generation](https://mlsanity.com/paper/2609.39709/) (2026)
- [HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution](https://mlsanity.com/paper/2610.11685/) (2026)
- [From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents](https://mlsanity.com/paper/2610.19420/) (2026)

## Abstract (arXiv)

Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D
