# Can They Dixit? Yes they Can! Dixit as a Playground for Multimodal Language Model Capabilities

arXiv: https://arxiv.org/abs/2510.19892 · HTML: https://mlsanity.com/paper/2510.19892/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 26 of its 48 references that are in the map.
- First posted on arXiv 22 Oct 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 26 of 26)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities](https://mlsanity.com/paper/2308.02490/) (2023)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Large Language Models are not Fair Evaluators](https://mlsanity.com/paper/2305.17926/) (2023)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Aligning Large Multimodal Models with Factually Augmented RLHF](https://mlsanity.com/paper/2309.14525/) (2023)
- [MathVerse: Does Your Multi-modal LLM Truly See the Diagrams in Visual Math Problems?](https://mlsanity.com/paper/2403.14624/) (2024)
- [VLMEvalKit: An Open-Source Toolkit for Evaluating Large Multi-Modality Models](https://mlsanity.com/paper/2407.11691/) (2024)
- [Justice or Prejudice? Quantifying Biases in LLM-as-a-Judge](https://mlsanity.com/paper/2410.02736/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Visual Commonsense R-CNN](https://mlsanity.com/paper/2002.12204/) (2020)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Improving Multimodal Datasets with Image Captioning](https://mlsanity.com/paper/2307.10350/) (2023)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [Commonsense for Generative Multi-Hop Question Answering Tasks](https://mlsanity.com/paper/1809.06309/) (2018)
- [Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds](https://mlsanity.com/paper/2310.13255/) (2023)
- [True Knowledge Comes from Practice: Aligning LLMs with Embodied Environments via Reinforcement Learning](https://mlsanity.com/paper/2401.14151/) (2024)
- [Benchmarks as Microscopes: A Call for Model Metrology](https://mlsanity.com/paper/2407.16711/) (2024)
- [AutoHallusion: Automatic Generation of Hallucination Benchmarks for Vision-Language Models](https://mlsanity.com/paper/2406.10900/) (2024)
- [A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges](https://mlsanity.com/paper/2403.10249/) (2024)
- [Creative Captioning: An AI Grand Challenge Based on the Dixit Board Game](https://mlsanity.com/paper/2010.00048/) (2020)
- [Dixit: Interactive Visual Storytelling via Term Manipulation](https://mlsanity.com/paper/1903.02230/) (2019)

## Built on by (most cited first, 1 of 1)

- [Beneath the Surface: Investigating LLMs' Capabilities for Communicating with Subtext](https://mlsanity.com/paper/2604.05273/) (2026)

## Abstract (arXiv)

Multi-modal large language models (MLMs) are often assessed on static, individual benchmarks -- which cannot jointly assess MLM capabilities in a single task -- or rely on human or model pairwise comparisons -- which is highly subjective, expensive, and allows models to exploit superficial shortcuts (e.g., verbosity) to inflate their win-rates. To overcome these issues, we propose game-based evaluations to holistically assess MLM capabilities. Games require multiple abilities for players to win, are inherently competitive, and are governed by fix, objective rules, and makes evaluation more engaging, providing a robust framework to address the aforementioned challenges. We manifest this evaluation specifically through Dixit, a fantasy card game where players must generate captions for a card that trick some, but not all players, into selecting the played card. Our quantitative experiments with five MLMs show Dixit win-rate rankings are perfectly correlated with those on popular MLM benchmarks, while games between human and MLM players in Dixit reveal several differences between agent strategies and areas of improvement for MLM reasoning.
