# VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos

arXiv: https://arxiv.org/abs/2510.19488 · HTML: https://mlsanity.com/paper/2510.19488/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 22 Oct 2025.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 17 of 17)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [BMN: Boundary-Matching Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1907.09702/) (2019)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [GUICourse: From General Vision Language Models to Versatile GUI Agents](https://mlsanity.com/paper/2406.11317/) (2024)
- [Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments](https://mlsanity.com/paper/2501.10893/) (2025)
- [Real-Time Flying Object Detection with YOLOv8](https://mlsanity.com/paper/2305.09972/) (2023)
- [Video-GroundingDINO: Towards Open-Vocabulary Spatio-Temporal Video Grounding](https://mlsanity.com/paper/2401.00901/) (2023)
- [Learning from Massive Human Videos for Universal Humanoid Pose Control](https://mlsanity.com/paper/2412.14172/) (2024)
- [Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents](https://mlsanity.com/paper/2505.12632/) (2025)
- [Grounding-MD: Grounded Video-language Pre-training for Open-World Moment Detection](https://mlsanity.com/paper/2504.14553/) (2025)

## Built on by (most cited first, 22 of 22)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines](https://mlsanity.com/paper/2602.14296/) (2026)
- [Qwen-CUA: Native Computer Use for (almost) Everything](https://mlsanity.com/paper/2608.02352/) (2026)
- [Learning Next Action Predictors from Human-Computer Interaction](https://mlsanity.com/paper/2603.05923/) (2026)
- [Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining](https://mlsanity.com/paper/2605.14747/) (2026)
- [GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks](https://mlsanity.com/paper/2603.25864/) (2026)
- [GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation](https://mlsanity.com/paper/2603.26266/) (2026)
- [Scaling GUI Agents with Visual State Transitions](https://mlsanity.com/paper/2607.24112/) (2026)
- [What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents](https://mlsanity.com/paper/2608.27260/) (2026)
- [Learning from Online Videos at Inference Time for Computer-Use Agents](https://mlsanity.com/paper/2511.04137/) (2025)
- [Demo2Tutorial: From Human Experience to Multimodal Software Tutorials](https://mlsanity.com/paper/2606.03951/) (2026)
- [On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learning](https://mlsanity.com/paper/2602.02762/) (2026)
- [PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents](https://mlsanity.com/paper/2605.29486/) (2026)
- [Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction](https://mlsanity.com/paper/2606.29445/) (2026)
- [Inducing Task Models from Computer-Use Traces](https://mlsanity.com/paper/2608.20319/) (2026)
- [FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows](https://mlsanity.com/paper/2608.21460/) (2026)
- [Agentic Video Understanding: A Survey](https://mlsanity.com/paper/2609.31713/) (2026)
- [AdaptArena: Evaluating Test-Time Personalization of Web Agents](https://mlsanity.com/paper/2609.36488/) (2026)
- [Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics](https://mlsanity.com/paper/2609.37907/) (2026)
- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)

## Abstract (arXiv)

Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.
