# PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2510.19475 · HTML: https://mlsanity.com/paper/2510.19475/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 22 Oct 2025.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Memory Networks](https://mlsanity.com/paper/1410.3916/) (2014)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.12707/) (2021)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/2307.05853/) (2023)
- [KTPFormer: Kinematics and Trajectory Prior Knowledge-Enhanced Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2404.00658/) (2024)
- [Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation](https://mlsanity.com/paper/2311.12028/) (2023)
- [TCPFormer: Learning Temporal Correlation with Implicit Pose Proxy for 3D Human Pose Estimation](https://mlsanity.com/paper/2501.01770/) (2025)
- [AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements](https://mlsanity.com/paper/2503.07499/) (2025)
- [Markerless human pose estimation for biomedical applications: a survey](https://mlsanity.com/paper/2308.00519/) (2023)
- [Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Network](https://mlsanity.com/paper/2408.02922/) (2024)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [HumMUSS: Human Motion Understanding using State Space Models](https://mlsanity.com/paper/2404.10880/) (2024)
- [Learning Temporal 3D Human Pose Estimation with Pseudo-Labels](https://mlsanity.com/paper/2110.07578/) (2021)

## Abstract (arXiv)

Monocular 3D human pose estimation remains a fundamentally ill-posed inverse problem due to the inherent depth ambiguity in 2D-to-3D lifting. While contemporary video-based methods leverage temporal context to enhance spatial reasoning, they operate under a critical paradigm limitation: processing each sequence in isolation, thereby failing to exploit the strong structural regularities and repetitive motion patterns that pervade human movement across sequences. This work introduces the Pattern Reuse Graph Convolutional Network (PRGCN), a novel framework that formalizes pose estimation as a problem of pattern retrieval and adaptation. At its core, PRGCN features a graph memory bank that learns and stores a compact set of pose prototypes, encoded as relational graphs, which are dynamically retrieved via an attention mechanism to provide structured priors. These priors are adaptively fused with hard-coded anatomical constraints through a memory-driven graph convolution, ensuring geometrical plausibility. To underpin this retrieval process with robust spatiotemporal features, we design a dual-stream hybrid architecture that synergistically combines the linear-complexity, local temporal modeling of Mamba-based state-space models with the global relational capacity of self-attention. Extensive evaluations on Human3.6M and MPI-INF-3DHP benchmarks demonstrate that PRGCN establishes a new state-of-the-art, achieving an MPJPE of 37.1mm and 13.4mm, respectively, while exhibiting enhanced cross-domain generalization capability. Our work posits that the long-overlooked mechanism of cross-sequence pattern reuse is pivotal to advancing the field, shifting the paradigm from per-sequence optimization towards cumulative knowledge learning.
