# A Cross-Environment and Cross-Embodiment Path Planning Framework via a Conditional Diffusion Model

arXiv: https://arxiv.org/abs/2510.19128 · HTML: https://mlsanity.com/paper/2510.19128/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 24 of its 55 references that are in the map.
- First posted on arXiv 21 Oct 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Control Barrier Functions: Theory and Applications](https://mlsanity.com/paper/1903.11199/) (2019)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Control Barrier Function Based Quadratic Programs for Safety Critical Systems](https://mlsanity.com/paper/1609.06408/) (2016)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Motion Planning Diffusion: Learning and Planning of Robot Motions with Diffusion Models](https://mlsanity.com/paper/2308.01557/) (2023)
- [Motion Planning Networks](https://mlsanity.com/paper/1806.05767/) (2018)
- [Motion Planning Networks: Bridging the Gap Between Learning-based and Classical Motion Planners](https://mlsanity.com/paper/1907.06013/) (2019)
- [Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic](https://mlsanity.com/paper/1404.2334/) (2014)
- [Object Rearrangement Using Learned Implicit Collision Functions](https://mlsanity.com/paper/2011.10726/) (2020)
- [Robot Motion Planning in Learned Latent Spaces](https://mlsanity.com/paper/1807.10366/) (2018)
- [Batch Informed Trees (BIT*): Sampling-based Optimal Planning via the Heuristically Guided Search of Implicit Random Geometric Graphs](https://mlsanity.com/paper/1405.5848/) (2014)
- [Neural Path Planning: Fixed Time, Near-Optimal Path Generation via Oracle Imitation](https://mlsanity.com/paper/1904.11102/) (2019)
- [Deeply Informed Neural Sampling for Robot Motion Planning](https://mlsanity.com/paper/1809.10252/) (2018)
- [Generative Artificial Intelligence in Robotic Manipulation: A Survey](https://mlsanity.com/paper/2503.03464/) (2025)
- [Motion Planning by Learning the Solution Manifold in Trajectory Optimization](https://mlsanity.com/paper/2107.05842/) (2021)
- [Reaching Through Latent Space: From Joint Statistics to Path Planning in Manipulation](https://mlsanity.com/paper/2210.11779/) (2022)
- [End-to-end deep learning-based framework for path planning and collision checking: bin picking application](https://mlsanity.com/paper/2304.00119/) (2023)
- [Deep Reinforcement Learning with a Stage Incentive Mechanism of Dense Reward for Robotic Trajectory Planning](https://mlsanity.com/paper/2009.12068/) (2020)

## Abstract (arXiv)

Path planning for a robotic system in high-dimensional cluttered environments needs to be efficient, safe, and adaptable for different environments and hardware. Conventional methods face high computation time and require extensive parameter tuning, while prior learning-based methods still fail to generalize effectively. The primary goal of this research is to develop a path planning framework capable of generalizing to unseen environments and new robotic manipulators without the need for retraining. We present GADGET (Generalizable and Adaptive Diffusion-Guided Environment-aware Trajectory generation), a diffusion-based planning model that generates joint-space trajectories conditioned on voxelized scene representations as well as start and goal configurations. A key innovation is GADGET's hybrid dual-conditioning mechanism that combines classifier-free guidance via learned scene encoding with classifier-guided Control Barrier Function (CBF) safety shaping, integrating environment awareness with real-time collision avoidance directly in the denoising process. This design supports zero-shot transfer to new environments and robotic embodiments without retraining. Experimental results show that GADGET achieves high success rates with low collision intensity in spherical-obstacle, bin-picking, and shelf environments, with CBF guidance further improving safety. Moreover, comparative evaluations indicate strong performance relative to both sampling-based and learning-based baselines. Furthermore, GADGET provides transferability across Franka Panda, Kinova Gen3 (6/7-DoF), and UR5 robots, and physical execution on a Kinova Gen3 demonstrates its ability to generate safe, collision-free trajectories in real-world settings.
