# Actor-Free Continuous Control via Structurally Maximizable Q-Functions

arXiv: https://arxiv.org/abs/2510.18828 · HTML: https://mlsanity.com/paper/2510.18828/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 55 references that are in the map.
- First posted on arXiv 21 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Input Convex Neural Networks](https://mlsanity.com/paper/1609.07152/) (2016)
- [A Lyapunov-based Approach to Safe Reinforcement Learning](https://mlsanity.com/paper/1805.07708/) (2018)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control](https://mlsanity.com/paper/1708.04133/) (2017)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies](https://mlsanity.com/paper/2111.02552/) (2021)
- [Generalization to New Actions in Reinforcement Learning](https://mlsanity.com/paper/2011.01928/) (2020)
- [CAQL: Continuous Action Q-Learning](https://mlsanity.com/paper/1909.12397/) (2019)
- [GRAC: Self-Guided and Self-Regularized Actor-Critic](https://mlsanity.com/paper/2009.08973/) (2020)
- [Q-Learning for Continuous Actions with Cross-Entropy Guided Policies](https://mlsanity.com/paper/1903.10605/) (2019)
- [Quadratic Q-network for Learning Continuous Control for Autonomous Vehicles](https://mlsanity.com/paper/1912.00074/) (2019)
- [Learning Probabilistic Multi-Modal Actor Models for Vision-Based Robotic Grasping](https://mlsanity.com/paper/1904.07319/) (2019)
- [PI-QT-Opt: Predictive Information Improves Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2210.08217/) (2022)
- [Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functions](https://mlsanity.com/paper/2410.11833/) (2024)

## Abstract (arXiv)

Value-based algorithms are a cornerstone of off-policy reinforcement learning due to their simplicity and training stability. However, their use has traditionally been restricted to discrete action spaces, as they rely on estimating Q-values for individual state-action pairs. In continuous action spaces, evaluating the Q-value over the entire action space becomes computationally infeasible. To address this, actor-critic methods are typically employed, where a critic is trained on off-policy data to estimate Q-values, and an actor is trained to maximize the critic's output. Despite their popularity, these methods often suffer from instability during training. In this work, we propose a purely value-based framework for continuous control that revisits structural maximization of Q-functions, introducing a set of key architectural and algorithmic choices to enable efficient and stable learning. We evaluate the proposed actor-free Q-learning approach on a range of standard simulation tasks, demonstrating performance and sample efficiency on par with state-of-the-art baselines, without the cost of learning a separate actor. Particularly, in environments with constrained action spaces, where the value functions are typically non-smooth, our method with structural maximization outperforms traditional actor-critic methods with gradient-based maximization. We have released our code at https://github.com/USC-Lira/Q3C.
