# Latent-Info and Low-Dimensional Learning for Human Mesh Recovery and Parallel Optimization

arXiv: https://arxiv.org/abs/2510.18267 · HTML: https://mlsanity.com/paper/2510.18267/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 21 Oct 2025.

## Builds on (most cited first, 13 of 13)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video](https://mlsanity.com/paper/2308.10305/) (2023)
- [SPANet: Frequency-balancing Token Mixer using Spectral Pooling Aggregation Modulation](https://mlsanity.com/paper/2308.11568/) (2023)
- [STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusion](https://mlsanity.com/paper/2401.01730/) (2024)
- [DiffMesh: A Motion-aware Diffusion Framework for Human Mesh Recovery from Videos](https://mlsanity.com/paper/2303.13397/) (2023)
- [MoCap-to-Visual Domain Adaptation for Efficient Human Mesh Estimation from 2D Keypoints](https://mlsanity.com/paper/2404.07094/) (2024)

## Abstract (arXiv)

Existing 3D human mesh recovery methods often fail to fully exploit the latent information (e.g., human motion, shape alignment), leading to issues with limb misalignment and insufficient local details in the reconstructed human mesh (especially in complex scenes). Furthermore, the performance improvement gained by modelling mesh vertices and pose node interactions using attention mechanisms comes at a high computational cost. To address these issues, we propose a two-stage network for human mesh recovery based on latent information and low dimensional learning. Specifically, the first stage of the network fully excavates global (e.g., the overall shape alignment) and local (e.g., textures, detail) information from the low and high-frequency components of image features and aggregates this information into a hybrid latent frequency domain feature. This strategy effectively extracts latent information. Subsequently, utilizing extracted hybrid latent frequency domain features collaborates to enhance 2D poses to 3D learning. In the second stage, with the assistance of hybrid latent features, we model the interaction learning between the rough 3D human mesh template and the 3D pose, optimizing the pose and shape of the human mesh. Unlike existing mesh pose interaction methods, we design a low-dimensional mesh pose interaction method through dimensionality reduction and parallel optimization that significantly reduces computational costs without sacrificing reconstruction accuracy. Extensive experimental results on large publicly available datasets indicate superiority compared to the most state-of-the-art.
