# NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria

arXiv: https://arxiv.org/abs/2510.18183 · HTML: https://mlsanity.com/paper/2510.18183/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 42 references that are in the map.
- First posted on arXiv 21 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning](https://mlsanity.com/paper/2303.17503/) (2023)
- [DREAM: Deep Regret minimization with Advantage baselines and Model-free learning](https://mlsanity.com/paper/2006.10410/) (2020)
- [XDO: A Double Oracle Algorithm for Extensive-Form Games](https://mlsanity.com/paper/2103.06426/) (2021)
- [Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration](https://mlsanity.com/paper/2107.08966/) (2021)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.14344/) (2022)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2208.09855/) (2022)
- [Adaptively Perturbed Mirror Descent for Learning in Games](https://mlsanity.com/paper/2305.16610/) (2023)

## Built on by (most cited first, 2 of 2)

- [Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX](https://mlsanity.com/paper/2605.20577/) (2026)
- [Steering Equilibrium Selection in Regularized Self-Play via the Reference Policy](https://mlsanity.com/paper/2609.19820/) (2026)

## Abstract (arXiv)

Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches either require full enumeration of the game tree or rely on non-policy-gradient inner solvers that underperform in practice, leaving a scalable policy-gradient-based solution open. In this paper, we propose a novel multi-round regularization procedure and show that it guarantees strictly monotonic reduction in Bregman divergence to Nash equilibria and eventual convergence to one in two-player zero-sum extensive-form games. Guided by this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which places the regularization directly in the policy optimization objective and is implemented using standard policy gradient methods. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where it attains higher average payoff in head-to-head play.
