# World-in-World: World Models in a Closed-Loop World

arXiv: https://arxiv.org/abs/2510.18135 · HTML: https://mlsanity.com/paper/2510.18135/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 85 of its 96 references that are in the map.
- First posted on arXiv 20 Oct 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 30 of 85)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability](https://mlsanity.com/paper/2405.17398/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)

## Built on by (most cited first, 30 of 47)

- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models](https://mlsanity.com/paper/2602.08971/) (2026)
- [GigaWorld-0: World Models as Data Engine to Empower Embodied AI](https://mlsanity.com/paper/2511.19861/) (2025)
- [Learning Latent Action World Models In The Wild](https://mlsanity.com/paper/2601.05230/) (2026)
- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation](https://mlsanity.com/paper/2605.25874/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models](https://mlsanity.com/paper/2605.06388/) (2026)
- [Current Agents Fail to Leverage World Model as Tool for Foresight](https://mlsanity.com/paper/2601.03905/) (2026)
- [Mode Seeking meets Mean Seeking for Fast Long Video Generation](https://mlsanity.com/paper/2602.24289/) (2026)
- [MemoBench: Benchmarking World Modeling in Dynamically Changing Environments](https://mlsanity.com/paper/2606.27537/) (2026)
- [How Far Are Surgeons from Surgical World Models? A Pilot Study on Zero-shot Surgical Video Generation with Expert Assessment](https://mlsanity.com/paper/2511.01775/) (2025)
- [Is the Future Compatible? Diagnosing Dynamic Consistency in World Action Models](https://mlsanity.com/paper/2605.07514/) (2026)
- [WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform](https://mlsanity.com/paper/2605.17912/) (2026)
- [What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction](https://mlsanity.com/paper/2606.07687/) (2026)
- [RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation](https://mlsanity.com/paper/2606.01600/) (2026)
- [SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents](https://mlsanity.com/paper/2603.08403/) (2026)
- [Nano World Models: A Minimalist Implementation of Future Video Prediction](https://mlsanity.com/paper/2605.23993/) (2026)
- [From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models](https://mlsanity.com/paper/2601.15533/) (2026)
- [WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity](https://mlsanity.com/paper/2608.02603/) (2026)
- [HarnessEval-W: Agentifying the Evaluation of Visual Worlds](https://mlsanity.com/paper/2608.16859/) (2026)
- [EgoTL: Egocentric Think-Aloud Chains for Long-Horizon Tasks](https://mlsanity.com/paper/2604.09535/) (2026)
- [Sensor2Sensor: Cross-Embodiment Sensor Conversion for Autonomous Driving](https://mlsanity.com/paper/2605.22809/) (2026)
- [YoCausal: How Far is Video Generation from World Model? A Causality Perspective](https://mlsanity.com/paper/2605.30346/) (2026)
- [Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation](https://mlsanity.com/paper/2606.29908/) (2026)
- [SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios](https://mlsanity.com/paper/2511.17649/) (2025)
- [Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?](https://mlsanity.com/paper/2511.17792/) (2025)
- [OptiWorld: Optimal Control for Video World Generation under Physical Constraints](https://mlsanity.com/paper/2606.00499/) (2026)
- [Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model](https://mlsanity.com/paper/2512.08188/) (2025)
- [DreamSAC: Learning Hamiltonian World Models via Symmetry Exploration](https://mlsanity.com/paper/2603.07545/) (2026)

## Abstract (arXiv)

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.
