# MT-Video-Bench: A Holistic Video Understanding Benchmark for Evaluating Multimodal LLMs in Multi-Turn Dialogues

arXiv: https://arxiv.org/abs/2510.17722 · HTML: https://mlsanity.com/paper/2510.17722/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 40 of its 49 references that are in the map.
- First posted on arXiv 20 Oct 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 30 of 40)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [LLaVA-Video: Video Instruction Tuning With Synthetic Data](https://mlsanity.com/paper/2410.02713/) (2024)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [YOLOv11: An Overview of the Key Architectural Enhancements](https://mlsanity.com/paper/2410.17725/) (2024)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [MLVU: Benchmarking Multi-task Long Video Understanding](https://mlsanity.com/paper/2406.04264/) (2024)
- [MT-Bench-101: A Fine-Grained Benchmark for Evaluating Large Language Models in Multi-Turn Dialogues](https://mlsanity.com/paper/2402.14762/) (2024)
- [VideoChat-Flash: Hierarchical Compression for Long-Context Video Modeling](https://mlsanity.com/paper/2501.00574/) (2024)
- [STAR: A Benchmark for Situated Reasoning in Real-World Videos](https://mlsanity.com/paper/2405.09711/) (2024)
- [InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling](https://mlsanity.com/paper/2501.12386/) (2025)
- [FLASK: Fine-grained Language Model Evaluation based on Alignment Skill Sets](https://mlsanity.com/paper/2307.10928/) (2023)
- [MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding](https://mlsanity.com/paper/2406.14515/) (2024)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [Playground v3: Improving Text-to-Image Alignment with Deep-Fusion Large Language Models](https://mlsanity.com/paper/2409.10695/) (2024)
- [CinePile: A Long Video Question Answering Dataset and Benchmark](https://mlsanity.com/paper/2405.08813/) (2024)
- [HourVideo: 1-Hour Video-Language Understanding](https://mlsanity.com/paper/2411.04998/) (2024)
- [Vista-LLaMA: Reducing Hallucination in Video Language Models via Equal Distance to Visual Tokens](https://mlsanity.com/paper/2312.08870/) (2023)
- [Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness](https://mlsanity.com/paper/2504.01901/) (2025)

## Built on by (most cited first, 7 of 7)

- [MVU-Eval: Towards Multi-Video Understanding Evaluation for Multimodal LLMs](https://mlsanity.com/paper/2511.07250/) (2025)
- [IF-VidCap: Can Video Caption Models Follow Instructions?](https://mlsanity.com/paper/2510.18726/) (2025)
- [Watch, Remember, Reason: Human-View Video Understanding with MLLMs](https://mlsanity.com/paper/2606.07433/) (2026)
- [ViDiC: Video Difference Captioning](https://mlsanity.com/paper/2512.03405/) (2025)
- [M3-Verse: A "Spot the Difference" Challenge for Large Multimodal Models](https://mlsanity.com/paper/2512.18735/) (2025)
- [MMCL-Bench: Multimodal Context Learning from Visual Rules, Procedures, and Evidence](https://mlsanity.com/paper/2605.12703/) (2026)
- [Multi-turn Conversational AI from Text to Multimodal Interaction: Data, Models, Evaluation, and Open Challenges](https://mlsanity.com/paper/2608.17605/) (2026)

## Abstract (arXiv)

The recent development of Multimodal Large Language Models (MLLMs) has significantly advanced AI's ability to understand visual modalities. However, existing evaluation benchmarks remain limited to single-turn question answering, overlooking the complexity of multi-turn dialogues in real-world scenarios. To bridge this gap, we introduce MT-Video-Bench, a holistic video understanding benchmark for evaluating MLLMs in multi-turn dialogues. Specifically, our MT-Video-Bench mainly assesses 6 core competencies that focus on perceptivity and interactivity, encompassing 1,000 meticulously curated multi-turn dialogues from diverse domains. These capabilities are rigorously aligned with real-world applications, such as interactive sports analysis and multi-turn video-based intelligent tutoring. With MT-Video-Bench, we extensively evaluate various state-of-the-art open-source and closed-source MLLMs, revealing their significant performance discrepancies and limitations in handling multi-turn video dialogues. The benchmark will be publicly available to foster future research.
