# Integrating Performance Tools in Model Reasoning for GPU Kernel Optimization

arXiv: https://arxiv.org/abs/2510.17158 · HTML: https://mlsanity.com/paper/2510.17158/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 24 of its 44 references that are in the map.
- First posted on arXiv 20 Oct 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 24 of 24)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameters](https://mlsanity.com/paper/2408.03314/) (2024)
- [Large Language Monkeys: Scaling Inference Compute with Repeated Sampling](https://mlsanity.com/paper/2407.21787/) (2024)
- [Instruction Tuning for Large Language Models: A Survey](https://mlsanity.com/paper/2308.10792/) (2023)
- [The Stack: 3 TB of permissively licensed source code](https://mlsanity.com/paper/2211.15533/) (2022)
- [CodeT5+: Open Code Large Language Models for Code Understanding and Generation](https://mlsanity.com/paper/2305.07922/) (2023)
- [CodeGeeX: A Pre-Trained Model for Code Generation with Multilingual Benchmarking on HumanEval-X](https://mlsanity.com/paper/2303.17568/) (2023)
- [Magicoder: Empowering Code Generation with OSS-Instruct](https://mlsanity.com/paper/2312.02120/) (2023)
- [KernelBench: Can LLMs Write Efficient GPU Kernels?](https://mlsanity.com/paper/2502.10517/) (2025)
- [Learning Performance-Improving Code Edits](https://mlsanity.com/paper/2302.07867/) (2023)
- [SWE-PolyBench: A multi-language benchmark for repository level evaluation of coding agents](https://mlsanity.com/paper/2504.08703/) (2025)
- [GPU Kernel Scientist: An LLM-Driven Framework for Iterative Kernel Optimization](https://mlsanity.com/paper/2506.20807/) (2025)
- [Performance-Aligned LLMs for Generating Fast Code](https://mlsanity.com/paper/2404.18864/) (2024)
- [EffiCoder: Enhancing Code Generation in Large Language Models through Efficiency-Aware Fine-tuning](https://mlsanity.com/paper/2410.10209/) (2024)
- [Language Models for Code Optimization: Survey, Challenges and Future Directions](https://mlsanity.com/paper/2501.01277/) (2025)
- [SwizzlePerf: Hardware-Aware LLMs for GPU Kernel Performance Optimization](https://mlsanity.com/paper/2508.20258/) (2025)
- [PerfRL: A Small Language Model Framework for Efficient Code Optimization](https://mlsanity.com/paper/2312.05657/) (2023)
- [HPC-Coder-V2: Studying Code LLMs Across Low-Resource Parallel Languages](https://mlsanity.com/paper/2412.15178/) (2024)

## Built on by (most cited first, 1 of 1)

- [Record-Remix-Replay: Hierarchical GPU Kernel Optimization using Evolutionary Search](https://mlsanity.com/paper/2604.11109/) (2026)

## Abstract (arXiv)

Language models are now prevalent in software engineering with many developers using them to automate tasks and accelerate their development. While language models have been tremendous at accomplishing complex software engineering tasks, there are still many areas where they fail to deliver desirable results, for instance code performance related tasks. Tasks like optimization depend on many complex data from the environment, hardware, etc. that are not directly represented in source code. Recent efforts have seen large improvements in general code modeling tasks using chain-of-thought style reasoning, but these models still fail to comprehend how the environment interacts with code performance. In this paper we propose a methodology to train language models that can interact with performance tools during their reasoning process. We then demonstrate how this methodology can be used to train a state-of-the-art GPU kernel optimization model.
