# Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Control

arXiv: https://arxiv.org/abs/2510.17122 · HTML: https://mlsanity.com/paper/2510.17122/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 39 of its 59 references that are in the map.
- First posted on arXiv 20 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 39)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Adjoint Matching: Fine-tuning Flow and Diffusion Generative Models with Memoryless Stochastic Optimal Control](https://mlsanity.com/paper/2409.08861/) (2024)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms](https://mlsanity.com/paper/2111.11232/) (2021)
- [Diffusion Actor-Critic with Entropy Regulator](https://mlsanity.com/paper/2405.15177/) (2024)
- [q-Learning in Continuous Time](https://mlsanity.com/paper/2207.00713/) (2022)
- [Policy Evaluation and Temporal-Difference Learning in Continuous Time and Space: A Martingale Approach](https://mlsanity.com/paper/2108.06655/) (2021)
- [Efficient Online Reinforcement Learning for Diffusion Policy](https://mlsanity.com/paper/2502.00361/) (2025)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [Score as Action: Fine-Tuning Diffusion Generative Models by Continuous-time Reinforcement Learning](https://mlsanity.com/paper/2502.01819/) (2025)
- [Exploratory HJB equations and their convergence](https://mlsanity.com/paper/2109.10269/) (2021)
- [Hamilton-Jacobi Deep Q-Learning for Deterministic Continuous-Time Systems with Lipschitz Continuous Controls](https://mlsanity.com/paper/2010.14087/) (2020)
- [Policy Optimization for Continuous Reinforcement Learning](https://mlsanity.com/paper/2305.18901/) (2023)
- [Reinforcement learning for linear-convex models with jumps via stability analysis of feedback controls](https://mlsanity.com/paper/2104.09311/) (2021)

## Built on by (most cited first, 4 of 4)

- [Diffusing to Coordinate: Efficient Online Multi-Agent Diffusion Policies](https://mlsanity.com/paper/2602.18291/) (2026)
- [Path Integral Value Matching for Linear Quadratic Stochastic Optimal Control](https://mlsanity.com/paper/2608.10777/) (2026)
- [iADD: Improving Alignment and Diversity in Diffusion Policy Optimization](https://mlsanity.com/paper/2610.01789/) (2026)
- [Amortized Score-Hamiltonian Policy Iteration: A Grid-Free Scheme for Relaxed Stochastic Control Problems](https://mlsanity.com/paper/2610.04285/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has achieved significant success across a wide range of domains, however, most existing methods are formulated in discrete time. In this work, we introduce a novel RL method for continuous-time control, where stochastic differential equations govern state-action dynamics. Departing from traditional value function-based approaches, our key contribution is the characterization of continuous-time Q-functions via a martingale condition and the linking of diffusion policy scores to the action gradient of a learned continuous Q-function by the dynamic programming principle. This insight motivates Continuous Q-Score Matching (CQSM), a score-based policy improvement algorithm. Notably, our method addresses a long-standing challenge in continuous-time RL: preserving the action-evaluation capability of Q-functions without relying on time discretization. We further provide theoretical closed-form solutions for linear-quadratic (LQ) control problems within our framework. Numerical results in simulated environments demonstrate the effectiveness of our proposed method and compare it to popular baselines.
