# GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation

arXiv: https://arxiv.org/abs/2510.17095 · HTML: https://mlsanity.com/paper/2510.17095/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 42 references that are in the map.
- First posted on arXiv 20 Oct 2025.

## Builds on (most cited first, 28 of 28)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [From Louvain to Leiden: guaranteeing well-connected communities](https://mlsanity.com/paper/1810.08473/) (2018)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [ShapeLLM: Universal 3D Object Understanding for Embodied Interaction](https://mlsanity.com/paper/2402.17766/) (2024)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [PlaneRCNN: 3D Plane Detection and Reconstruction from a Single Image](https://mlsanity.com/paper/1812.04072/) (2018)
- [PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1804.06278/) (2018)
- [GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction](https://mlsanity.com/paper/2405.19671/) (2024)
- [PlanarRecon: Real-time 3D Plane Detection and Reconstruction from Posed Monocular Videos](https://mlsanity.com/paper/2206.07710/) (2022)
- [GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction](https://mlsanity.com/paper/2411.19454/) (2024)
- [AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings](https://mlsanity.com/paper/2406.08960/) (2024)
- [PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes](https://mlsanity.com/paper/2412.03451/) (2024)
- [AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones](https://mlsanity.com/paper/2411.19271/) (2024)
- [From Planes to Corners: Multi-Purpose Primitive Detection in Unorganized 3D Point Clouds](https://mlsanity.com/paper/2001.07360/) (2020)
- [DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model](https://mlsanity.com/paper/2410.12928/) (2024)
- [AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos](https://mlsanity.com/paper/2411.19950/) (2024)
- [Planar Gaussian Splatting](https://mlsanity.com/paper/2412.01931/) (2024)
- [ROAR: Robust Adaptive Reconstruction of Shapes Using Planar Projections](https://mlsanity.com/paper/2307.00690/) (2023)
- [UniPlane: Unified Plane Detection and Reconstruction from Posed Monocular Videos](https://mlsanity.com/paper/2407.03594/) (2024)

## Built on by (most cited first, 1 of 1)

- [TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting](https://mlsanity.com/paper/2607.16838/) (2026)

## Abstract (arXiv)

Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameterized format facilitates scene editing and physical simulations in downstream applications. Recently, Gaussian Splatting (GS) has demonstrated remarkable effectiveness in the Novel View Synthesis task, with extensions showing great potential in accurate surface reconstruction. However, even state-of-the-art GS representations often struggle to reconstruct planar regions with sufficient smoothness and precision. To address this issue, we propose GSPlane, which recovers accurate geometry and produces clean and well-structured mesh connectivity for plane regions in the reconstructed scene. By leveraging off-the-shelf segmentation and normal prediction models, GSPlane extracts robust planar priors to establish structured representations for planar Gaussian coordinates, which help guide the training process by enforcing geometric consistency. To further enhance training robustness, a Dynamic Gaussian Re-classifier is introduced to adaptively reclassify planar Gaussians with persistently high gradients as non-planar, ensuring more reliable optimization. Furthermore, we utilize the optimized planar priors to refine the mesh layouts, significantly improving topological structure while reducing the number of vertices and faces. We also explore applications of the structured planar representation, which enable decoupling and flexible manipulation of objects on supportive planes. Extensive experiments demonstrate that, with no sacrifice in rendering quality, the introduction of planar priors significantly improves the geometric accuracy of the extracted meshes across various baselines.
