# A Comprehensive Survey on World Models for Embodied AI

arXiv: https://arxiv.org/abs/2510.16732 · HTML: https://mlsanity.com/paper/2510.16732/

## Key facts

- Cited by 68 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 226 of its 260 references that are in the map.
- First posted on arXiv 19 Oct 2025.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 226)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Planning-oriented Autonomous Driving](https://mlsanity.com/paper/2212.10156/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)

## Built on by (most cited first, 30 of 68)

- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [RISE: Self-Improving Robot Policy with Compositional World Model](https://mlsanity.com/paper/2602.11075/) (2026)
- [Interpreting Physics in Video World Models](https://mlsanity.com/paper/2602.07050/) (2026)
- [Flash-WAM: Modality-Aware Distillation for World Action Models](https://mlsanity.com/paper/2606.05254/) (2026)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test](https://mlsanity.com/paper/2601.04137/) (2026)
- [Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions](https://mlsanity.com/paper/2601.07823/) (2026)
- [Self-Evolving World Models for LLM Agent Planning](https://mlsanity.com/paper/2606.30639/) (2026)
- [CoWorld-VLA: Thinking in a Multi-Expert World Model for Autonomous Driving](https://mlsanity.com/paper/2605.10426/) (2026)
- [Uni-World VLA: Interleaved World Modeling and Planning for Autonomous Driving](https://mlsanity.com/paper/2603.27287/) (2026)
- [ProgressVLA: Progress-Guided Diffusion Policy for Vision-Language Robotic Manipulation](https://mlsanity.com/paper/2603.27670/) (2026)
- [STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation](https://mlsanity.com/paper/2604.26848/) (2026)
- [WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform](https://mlsanity.com/paper/2605.17912/) (2026)
- [RAE-NWM: Navigation World Model in Dense Visual Representation Space](https://mlsanity.com/paper/2603.09241/) (2026)
- [Embodied Foundation Models at the Edge: A Survey of Deployment Constraints and Mitigation Strategies](https://mlsanity.com/paper/2603.16952/) (2026)
- [The DAWN of World-Action Interactive Models](https://mlsanity.com/paper/2605.11550/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [H-WM: Robotic Task and Motion Planning Guided by Hierarchical World Model](https://mlsanity.com/paper/2602.11291/) (2026)
- [WM-DAgger: Enabling Efficient Data Aggregation for Imitation Learning with World Models](https://mlsanity.com/paper/2604.11351/) (2026)
- [Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses](https://mlsanity.com/paper/2605.02900/) (2026)
- [Point Tracking Improves World Action Models](https://mlsanity.com/paper/2605.23856/) (2026)
- [A Survey on Evaluating Quality and Trustworthiness in LLM-Generated Data](https://mlsanity.com/paper/2601.17717/) (2026)
- [VLA-Thinker: Boosting Vision-Language-Action Models through Thinking-with-Image Reasoning](https://mlsanity.com/paper/2603.14523/) (2026)
- [PhyWorld: Physics-Faithful World Model for Video Generation](https://mlsanity.com/paper/2605.19242/) (2026)
- [Echo-Memory: A Controlled Study of Memory in Action World Models](https://mlsanity.com/paper/2606.09803/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [Bridging the Agent-World Gap: Text World Models for LLM-based Agents](https://mlsanity.com/paper/2606.09032/) (2026)
- [BadWorld: Adversarial Attacks on World Models](https://mlsanity.com/paper/2606.16519/) (2026)
- [Counterfactual World Models via Digital Twin-conditioned Video Diffusion](https://mlsanity.com/paper/2511.17481/) (2025)
- [Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model](https://mlsanity.com/paper/2607.11643/) (2026)

## Abstract (arXiv)

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.
