# SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes

arXiv: https://arxiv.org/abs/2510.16714 · HTML: https://mlsanity.com/paper/2510.16714/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 50 references that are in the map.
- First posted on arXiv 19 Oct 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 39)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs](https://mlsanity.com/paper/2312.14135/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [Video-of-Thought: Step-by-Step Video Reasoning from Perception to Cognition](https://mlsanity.com/paper/2501.03230/) (2024)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics](https://mlsanity.com/paper/2411.16537/) (2024)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [OMG-LLaVA: Bridging Image-level, Object-level, Pixel-level Reasoning and Understanding](https://mlsanity.com/paper/2406.19389/) (2024)
- [Grounded 3D-LLM with Referent Tokens](https://mlsanity.com/paper/2405.10370/) (2024)
- [ChatScene: Knowledge-Enabled Safety-Critical Scenario Generation for Autonomous Vehicles](https://mlsanity.com/paper/2405.14062/) (2024)
- [Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense](https://mlsanity.com/paper/1909.01507/) (2019)
- [GPT4Point: A Unified Framework for Point-Language Understanding and Generation](https://mlsanity.com/paper/2312.02980/) (2023)
- [Unifying 3D Vision-Language Understanding via Promptable Queries](https://mlsanity.com/paper/2405.11442/) (2024)
- [UniT3D: A Unified Transformer for 3D Dense Captioning and Visual Grounding](https://mlsanity.com/paper/2212.00836/) (2022)

## Built on by (most cited first, 8 of 8)

- [D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation](https://mlsanity.com/paper/2512.12622/) (2025)
- [Dense Reward for Multi-View 3D Reasoning with Global Maps and Local Views](https://mlsanity.com/paper/2606.23557/) (2026)
- [Shape of Thought: Progressive Object Assembly via Visual Chain-of-Thought](https://mlsanity.com/paper/2601.21081/) (2026)
- [3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding](https://mlsanity.com/paper/2603.04976/) (2026)
- [SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning](https://mlsanity.com/paper/2608.07932/) (2026)
- [NeuSOGA3D: A Neuro-Symbolic Framework for Explainable 3D Geometric Reconstruction](https://mlsanity.com/paper/2609.20323/) (2026)
- [From Reasoning Failures to Composable Video Spatial Intelligence](https://mlsanity.com/paper/2610.01999/) (2026)
- [EgoAlign: Situated 3D Understanding without Situation Descriptions](https://mlsanity.com/paper/2610.16176/) (2026)

## Abstract (arXiv)

Existing research on 3D Large Language Models (LLMs) still struggles to achieve grounded question-answering, primarily due to the under-exploration of the mechanism of human-like scene-object grounded reasoning. This paper bridges the gap by presenting a novel framework. We first introduce a grounded Chain-of-Thought reasoning method in 3D scenes (SCENECOT), decoupling a complex reasoning task into simpler and manageable problems, and building corresponding visual clues based on multimodal expert modules. To enable such a method, we develop SCENECOT-185K, the first large-scale grounded CoT reasoning dataset, consisting of 185K high-quality instances. Extensive experiments across various complex 3D scene reasoning benchmarks demonstrate that our new framework achieves strong performance with high grounding-QA coherence. To the best of our knowledge, this is the first successful application of CoT reasoning to 3D scene understanding, enabling step-by-step human-like reasoning and showing potential for extension to broader 3D scene understanding scenarios.
