# SPLite Hand: Sparsity-Aware Lightweight 3D Hand Pose Estimation

arXiv: https://arxiv.org/abs/2510.16396 · HTML: https://mlsanity.com/paper/2510.16396/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 48 references that are in the map.
- First posted on arXiv 18 Oct 2025.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices](https://mlsanity.com/paper/1707.01083/) (2017)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [GhostNet: More Features from Cheap Operations](https://mlsanity.com/paper/1911.11907/) (2019)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Low-bit Quantization of Neural Networks for Efficient Inference](https://mlsanity.com/paper/1902.06822/) (2019)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Human Pose Regression with Residual Log-likelihood Estimation](https://mlsanity.com/paper/2107.11291/) (2021)
- [Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks](https://mlsanity.com/paper/2303.03667/) (2023)
- [HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos](https://mlsanity.com/paper/2411.19167/) (2024)
- [Structured Pruning for Deep Convolutional Neural Networks: A survey](https://mlsanity.com/paper/2303.00566/) (2023)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [SpiralNet++: A Fast and Highly Efficient Mesh Convolution Operator](https://mlsanity.com/paper/1911.05856/) (2019)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2207.13820/) (2022)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input](https://mlsanity.com/paper/1610.04889/) (2016)
- [TorchSparse++: Efficient Training and Inference Framework for Sparse Convolution on GPUs](https://mlsanity.com/paper/2311.12862/) (2023)
- [3D Hand Pose Tracking and Estimation Using Stereo Matching](https://mlsanity.com/paper/1610.07214/) (2016)
- [A Simple Baseline for Efficient Hand Mesh Reconstruction](https://mlsanity.com/paper/2403.01813/) (2024)

## Abstract (arXiv)

With the increasing ubiquity of AR/VR devices, the deployment of deep learning models on edge devices has become a critical challenge. These devices require real-time inference, low power consumption, and minimal latency. Many framework designers face the conundrum of balancing efficiency and performance. We design a light framework that adopts an encoder-decoder architecture and introduces several key contributions aimed at improving both efficiency and accuracy. We apply sparse convolution on a ResNet-18 backbone to exploit the inherent sparsity in hand pose images, achieving a 42% end-to-end efficiency improvement. Moreover, we propose our SPLite decoder. This new architecture significantly boosts the decoding process's frame rate by 3.1x on the Raspberry Pi 5, while maintaining accuracy on par. To further optimize performance, we apply quantization-aware training, reducing memory usage while preserving accuracy (PA-MPJPE increases only marginally from 9.0 mm to 9.1 mm on FreiHAND). Overall, our system achieves a 2.98x speed-up on a Raspberry Pi 5 CPU (BCM2712 quad-core Arm A76 processor). Our method is also evaluated on compound benchmark datasets, demonstrating comparable accuracy to state-of-the-art approaches while significantly enhancing computational efficiency.
