# The Formalism-Implementation Gap in Reinforcement Learning Research

arXiv: https://arxiv.org/abs/2510.16175 · HTML: https://mlsanity.com/paper/2510.16175/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 17 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 30)

- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [The State of Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2206.10369/) (2022)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Empirical Design in Reinforcement Learning](https://mlsanity.com/paper/2304.01315/) (2023)
- [Atari-5: Distilling the Arcade Learning Environment down to Five Games](https://mlsanity.com/paper/2210.02019/) (2022)
- [Proto-Value Networks: Scaling Representation Learning with Auxiliary Tasks](https://mlsanity.com/paper/2304.12567/) (2023)
- [Small batch deep reinforcement learning](https://mlsanity.com/paper/2310.03882/) (2023)
- [OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments](https://mlsanity.com/paper/2306.08649/) (2023)
- [Discounted Reinforcement Learning Is Not an Optimization Problem](https://mlsanity.com/paper/1910.02140/) (2019)
- [On the consistency of hyper-parameter selection in value-based deep reinforcement learning](https://mlsanity.com/paper/2406.17523/) (2024)
- [Position: Why We Must Rethink Empirical Research in Machine Learning](https://mlsanity.com/paper/2405.02200/) (2024)
- [Separating value functions across time-scales](https://mlsanity.com/paper/1902.01883/) (2019)
- [Position: Benchmarking is Limited in Reinforcement Learning Research](https://mlsanity.com/paper/2406.16241/) (2024)
- [A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning](https://mlsanity.com/paper/2412.07165/) (2024)
- [Three Dogmas of Reinforcement Learning](https://mlsanity.com/paper/2407.10583/) (2024)
- [Deep Hedging: Continuous Reinforcement Learning for Hedging of General Portfolios across Multiple Risk Aversions](https://mlsanity.com/paper/2207.07467/) (2022)
- [A Better Match for Drivers and Riders: Reinforcement Learning at Lyft](https://mlsanity.com/paper/2310.13810/) (2023)
- [Multiplayer Support for the Arcade Learning Environment](https://mlsanity.com/paper/2009.09341/) (2020)
- [Reinforcement Learning Agents for Ubisoft's Roller Champions](https://mlsanity.com/paper/2012.06031/) (2020)
- [Mask Atari for Deep Reinforcement Learning as POMDP Benchmarks](https://mlsanity.com/paper/2203.16777/) (2022)
- [CALE: Continuous Arcade Learning Environment](https://mlsanity.com/paper/2410.23810/) (2024)

## Built on by (most cited first, 3 of 3)

- [Controllability in preference-conditioned multi-objective reinforcement learning](https://mlsanity.com/paper/2605.10585/) (2026)
- [Position: RL Researchers Need to Distinguish Between Solving Simulators and Using Simulators as a Proxy](https://mlsanity.com/paper/2606.28433/) (2026)
- [surprisal is Not a Theory](https://mlsanity.com/paper/2607.20208/) (2026)

## Abstract (arXiv)

The last decade has seen an upswing in interest and adoption of reinforcement learning (RL) techniques, in large part due to its demonstrated capabilities at performing certain tasks at "super-human levels". This has incentivized the community to prioritize research that demonstrates RL agent performance, often at the expense of research aimed at understanding their learning dynamics. Performance-focused research runs the risk of overfitting on academic benchmarks -- thereby rendering them less useful -- which can make it difficult to transfer proposed techniques to novel problems. Further, it implicitly diminishes work that does not push the performance-frontier, but aims at improving our understanding of these techniques. This paper argues two points: (i) RL research should stop focusing solely on demonstrating agent capabilities, and focus more on advancing the science and understanding of reinforcement learning; and (ii) we need to be more precise on how our benchmarks map to the underlying mathematical formalisms. We use the popular Arcade Learning Environment (ALE; Bellemare et al., 2013) as an example of a benchmark that, despite being increasingly considered "saturated", can be effectively used for developing this understanding, and facilitating the deployment of RL techniques in impactful real-world problems.
