# Fix False Transparency by Noise Guided Splatting

arXiv: https://arxiv.org/abs/2510.15736 · HTML: https://mlsanity.com/paper/2510.15736/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 17 Oct 2025.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering](https://mlsanity.com/paper/2402.00525/) (2024)
- [Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs](https://mlsanity.com/paper/2304.10532/) (2023)
- [Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency](https://mlsanity.com/paper/2410.08129/) (2024)
- [Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2406.11672/) (2024)
- [Sort-free Gaussian Splatting via Weighted Sum Rendering](https://mlsanity.com/paper/2410.18931/) (2024)
- [Multi-view Aggregation Network for Dichotomous Image Segmentation](https://mlsanity.com/paper/2404.07445/) (2024)
- [GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.07555/) (2024)
- [Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot](https://mlsanity.com/paper/2409.18108/) (2024)
- [VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2304.13386/) (2023)
- [TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians](https://mlsanity.com/paper/2504.18768/) (2025)
- [Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects](https://mlsanity.com/paper/2503.05189/) (2025)
- [TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors](https://mlsanity.com/paper/2504.12799/) (2025)
- [TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation](https://mlsanity.com/paper/2502.07840/) (2025)
- [Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models](https://mlsanity.com/paper/2501.08174/) (2025)
- [Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields](https://mlsanity.com/paper/2412.13547/) (2024)
- [StableGS: A Floater-Free Framework for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.18458/) (2025)
- [FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting](https://mlsanity.com/paper/2411.12089/) (2024)
- [Optimize the Unseen -- Fast NeRF Cleanup with Free Space Prior](https://mlsanity.com/paper/2412.12772/) (2024)

## Built on by (most cited first, 1 of 1)

- [Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusion](https://mlsanity.com/paper/2605.04412/) (2026)

## Abstract (arXiv)

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via alpha-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent. This issue is difficult to detect in standard evaluation settings but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency have been explored recently, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to identify, characterize, and develop solutions for this artifact, an underreported artifact in 3DGS. Our strategy, NGS, encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics, demonstrating its overall effectiveness.
