# MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

arXiv: https://arxiv.org/abs/2510.15414 · HTML: https://mlsanity.com/paper/2510.15414/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 35 of its 47 references that are in the map.
- First posted on arXiv 17 Oct 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- Synthetic data and self-improvement for LLMs / [Self-play RL for reasoning](https://mlsanity.com/synth/self-play-rl-for-reasoning/)

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [OpenAI o1 System Card](https://mlsanity.com/paper/2412.16720/) (2024)
- [Kimi k1.5: Scaling Reinforcement Learning with LLMs](https://mlsanity.com/paper/2501.12599/) (2025)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Qwen2.5-Math Technical Report: Toward Mathematical Expert Model via Self-Improvement](https://mlsanity.com/paper/2409.12122/) (2024)
- [Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debate](https://mlsanity.com/paper/2305.19118/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [Why Do Multi-Agent LLM Systems Fail?](https://mlsanity.com/paper/2503.13657/) (2025)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [AFlow: Automating Agentic Workflow Generation](https://mlsanity.com/paper/2410.10762/) (2024)
- [SWE-RL: Advancing LLM Reasoning via Reinforcement Learning on Open Software Evolution](https://mlsanity.com/paper/2502.18449/) (2025)
- [Self-Play Preference Optimization for Language Model Alignment](https://mlsanity.com/paper/2405.00675/) (2024)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Reinforcement Learning Optimization for Large-Scale Learning: An Efficient and User-Friendly Scaling Library](https://mlsanity.com/paper/2506.06122/) (2025)
- [How Well Can LLMs Negotiate? NegotiationArena Platform and Analysis](https://mlsanity.com/paper/2402.05863/) (2024)
- [SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2506.24119/) (2025)

## Built on by (most cited first, 16 of 16)

- [Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence](https://mlsanity.com/paper/2604.18292/) (2026)
- [Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems](https://mlsanity.com/paper/2602.08847/) (2026)
- [Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills](https://mlsanity.com/paper/2607.22529/) (2026)
- [WideSeek-R1: Exploring Width Scaling for Broad Information Seeking via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.04634/) (2026)
- [Digital Red Queen: Adversarial Program Evolution in Core War with LLMs](https://mlsanity.com/paper/2601.03335/) (2026)
- [One Model, All Roles: Multi-Turn, Multi-Agent Self-Play Reinforcement Learning for Conversational Social Intelligence](https://mlsanity.com/paper/2602.03109/) (2026)
- [SAGE: Multi-Agent Self-Evolution for LLM Reasoning](https://mlsanity.com/paper/2603.15255/) (2026)
- [Game-Theoretic Lens on LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2601.15047/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Balancing Faithfulness and Performance in Reasoning via Multi-Listener Soft Execution](https://mlsanity.com/paper/2602.16154/) (2026)
- [Tree-based Credit Assignment for Multi-Agent Memory System](https://mlsanity.com/paper/2605.04811/) (2026)
- [Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games](https://mlsanity.com/paper/2605.04906/) (2026)
- [Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models](https://mlsanity.com/paper/2605.10410/) (2026)
- [IB-RL: Isolated Bilateral Reinforcement Learning for Strategic Dialogue Agents](https://mlsanity.com/paper/2608.06735/) (2026)
- [GameSmith: Scaling Zero-Sum Self-Play with Synthesised Games](https://mlsanity.com/paper/2610.13995/) (2026)
- [Choosing LLMs for Strategic Agent Interactions](https://mlsanity.com/paper/2610.18354/) (2026)

## Abstract (arXiv)

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARSHAL, an end-to-end RL framework that incentivizes Multi-Agent Reasoning through Self-play witH strAtegic LLMs in both cooperative and competitive games. MARSHAL features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, MARSHAL agents trained from Qwen3-4B develop strong strategic abilities, with up to 28.7% performance improvements in held-out games. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of MASs in reasoning benchmarks. When integrated into leading MASs, our MARSHAL agent achieves significant zero-shot performance gains of up to 10.0% on AIME, 7.6% on GPQA-Diamond, and 3.5% on average across all benchmarks. These results establish self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs.
