# PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object Reconstruction

arXiv: https://arxiv.org/abs/2510.15386 · HTML: https://mlsanity.com/paper/2510.15386/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 24 references that are in the map.
- First posted on arXiv 17 Oct 2025.

## Builds on (most cited first, 22 of 22)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [A Survey of Structure from Motion](https://mlsanity.com/paper/1701.08493/) (2017)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion](https://mlsanity.com/paper/2408.12677/) (2024)
- [RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors](https://mlsanity.com/paper/2503.10860/) (2025)
- [StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams](https://mlsanity.com/paper/2503.06235/) (2025)
- [BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting](https://mlsanity.com/paper/2504.09097/) (2025)
- [HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation](https://mlsanity.com/paper/2501.02845/) (2025)

## Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, real-time novel-view synthesis from multi-view images. However, most existing methods assume the object is captured in a single, static pose, resulting in incomplete reconstructions that miss occluded or self-occluded regions. We introduce PFGS, a pose-aware 3DGS framework that addresses the practical challenge of reconstructing complete objects from multi-pose image captures. Given images of an object in one main pose and several auxiliary poses, PFGS iteratively fuses each auxiliary set into a unified 3DGS representation of the main pose. Our pose-aware fusion strategy combines global and local registration to merge views effectively and refine the 3DGS model. While recent advances in 3D foundation models have improved registration robustness and efficiency, they remain limited by high memory demands and suboptimal accuracy. PFGS overcomes these challenges by incorporating them more intelligently into the registration process: it leverages background features for per-pose camera pose estimation and employs foundation models for cross-pose registration. This design captures the best of both approaches while resolving background inconsistency issues. Experimental results demonstrate that PFGS consistently outperforms strong baselines in both qualitative and quantitative evaluations, producing more complete reconstructions and higher-fidelity 3DGS models.
