# NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks

arXiv: https://arxiv.org/abs/2510.15019 · HTML: https://mlsanity.com/paper/2510.15019/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 77 of its 81 references that are in the map.
- First posted on arXiv 16 Oct 2025.

## Builds on (most cited first, 30 of 77)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [DiffEdit: Diffusion-based semantic image editing with mask guidance](https://mlsanity.com/paper/2210.11427/) (2022)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Emu Edit: Precise Image Editing via Recognition and Generation Tasks](https://mlsanity.com/paper/2311.10089/) (2023)
- [FlowEdit: Inversion-Free Text-Based Editing Using Pre-Trained Flow Models](https://mlsanity.com/paper/2412.08629/) (2024)

## Built on by (most cited first, 30 of 31)

- [HY3D-Bench: Generation of 3D Assets](https://mlsanity.com/paper/2602.03907/) (2026)
- [Feedforward 3D Editing Learns from Semantic-Part Transformation](https://mlsanity.com/paper/2605.27351/) (2026)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [Part-X-MLLM: Part-aware 3D Multimodal Large Language Model](https://mlsanity.com/paper/2511.13647/) (2025)
- [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://mlsanity.com/paper/2603.17841/) (2026)
- [MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing](https://mlsanity.com/paper/2601.00204/) (2026)
- [VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image](https://mlsanity.com/paper/2602.04349/) (2026)
- [Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing](https://mlsanity.com/paper/2603.03143/) (2026)
- [Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation](https://mlsanity.com/paper/2603.00526/) (2026)
- [Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation](https://mlsanity.com/paper/2604.02289/) (2026)
- [3D-Consistent Multi-View Editing by Correspondence Guidance](https://mlsanity.com/paper/2511.22228/) (2025)
- [Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data](https://mlsanity.com/paper/2604.13688/) (2026)
- [Velocity-Space 3D Asset Editing](https://mlsanity.com/paper/2605.07385/) (2026)
- [TanGO: Training-Free 3D Editing via Tangent-Space Guidance and Optimization](https://mlsanity.com/paper/2607.14927/) (2026)
- [SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation](https://mlsanity.com/paper/2603.14152/) (2026)
- [Beyond Prompts: Unconditional 3D Inversion for Out-of-Distribution Shapes](https://mlsanity.com/paper/2604.14914/) (2026)
- [PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation](https://mlsanity.com/paper/2606.30673/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation](https://mlsanity.com/paper/2608.03179/) (2026)
- [ATATA: One Algorithm to Align Them All](https://mlsanity.com/paper/2601.11194/) (2026)
- [DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing](https://mlsanity.com/paper/2605.16990/) (2026)
- [GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes](https://mlsanity.com/paper/2606.05142/) (2026)
- [3DMorph: Single-Image-Guided Local 3D Shape Editing and Morphing](https://mlsanity.com/paper/2606.07115/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)
- [Objects as Audio-Visual Modal Sound Fields](https://mlsanity.com/paper/2608.05145/) (2026)
- [Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization](https://mlsanity.com/paper/2608.14078/) (2026)
- [ES3D: Embedding Semantics into 3D Space for Component-Aware Editing](https://mlsanity.com/paper/2608.15749/) (2026)
- [Learning 3D Editing without Paired Supervision via Generative Prior Distillation](https://mlsanity.com/paper/2609.04942/) (2026)
- [Scaling Versatile 3D Assets Editing with a Million-Scale Dataset](https://mlsanity.com/paper/2609.34271/) (2026)
- [NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation](https://mlsanity.com/paper/2610.13050/) (2026)

## Abstract (arXiv)

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
