# LLMs as Scalable, General-Purpose Simulators For Evolving Digital Agent Training

arXiv: https://arxiv.org/abs/2510.14969 · HTML: https://mlsanity.com/paper/2510.14969/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 29 references that are in the map.
- First posted on arXiv 16 Oct 2025.

## Builds on (most cited first, 25 of 25)

- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents](https://mlsanity.com/paper/2411.06559/) (2024)
- [Continual Lifelong Learning in Natural Language Processing: A Survey](https://mlsanity.com/paper/2012.09823/) (2020)
- [Liger Kernel: Efficient Triton Kernels for LLM Training](https://mlsanity.com/paper/2410.10989/) (2024)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation](https://mlsanity.com/paper/2410.13232/) (2024)
- [Explorer: Scaling Exploration-driven Web Trajectory Synthesis for Multimodal Web Agents](https://mlsanity.com/paper/2502.11357/) (2025)
- [WebEvolver: Enhancing Web Agent Self-Improvement with Coevolving World Model](https://mlsanity.com/paper/2504.21024/) (2025)
- [NNetNav: Unsupervised Learning of Browser Agents Through Environment Interaction in the Wild](https://mlsanity.com/paper/2410.02907/) (2024)
- [ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents](https://mlsanity.com/paper/2508.14040/) (2025)
- [Synatra: Turning Indirect Knowledge into Direct Demonstrations for Digital Agents at Scale](https://mlsanity.com/paper/2409.15637/) (2024)
- [Dynosaur: A Dynamic Growth Paradigm for Instruction-Tuning Data Curation](https://mlsanity.com/paper/2305.14327/) (2023)
- [InSTA: Towards Internet-Scale Training For Agents](https://mlsanity.com/paper/2502.06776/) (2025)
- [WebSynthesis: World-Model-Guided MCTS for Efficient WebUI-Trajectory Synthesis](https://mlsanity.com/paper/2507.04370/) (2025)
- [NeuralOS: Towards Simulating Operating Systems via Neural Generative Models](https://mlsanity.com/paper/2507.08800/) (2025)

## Built on by (most cited first, 18 of 18)

- [Scaling Agent Learning via Experience Synthesis](https://mlsanity.com/paper/2511.03773/) (2025)
- [GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators](https://mlsanity.com/paper/2512.19682/) (2025)
- [TermiGen: High-Fidelity Environment and Robust Trajectory Synthesis for Terminal Agents](https://mlsanity.com/paper/2602.07274/) (2026)
- [Code2World: A GUI World Model via Renderable Code Generation](https://mlsanity.com/paper/2602.09856/) (2026)
- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [WebWorld: A Large-Scale World Model for Web Agent Training](https://mlsanity.com/paper/2602.14721/) (2026)
- [Recursive Synthesis for Long-Horizon Terminal Tasks](https://mlsanity.com/paper/2608.05466/) (2026)
- [Generative Visual Code Mobile World Models](https://mlsanity.com/paper/2602.01576/) (2026)
- [EnvHarness: Awakening Static Worlds for Agent Learning](https://mlsanity.com/paper/2608.19880/) (2026)
- [Learning to Build the Environment: Self-Evolving Reasoning RL via Verifiable Environment Synthesis](https://mlsanity.com/paper/2605.14392/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [Internalizing the Future: A Unified Agentic Training Paradigm for World Model Planning](https://mlsanity.com/paper/2606.27483/) (2026)
- [Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL](https://mlsanity.com/paper/2607.16204/) (2026)
- [WM-R1: Training GUI Agents to Reason and leverage World Models with Reinforcement Learning](https://mlsanity.com/paper/2608.27508/) (2026)
- [Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms](https://mlsanity.com/paper/2609.27321/) (2026)
- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)
- [AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model](https://mlsanity.com/paper/2610.08773/) (2026)

## Abstract (arXiv)

Digital agents require diverse, large-scale UI trajectories to generalize across real-world tasks, yet collecting such data is prohibitively expensive in both human annotation, infra and engineering perspectives. To this end, we introduce UI-Simulator, a scalable paradigm that generates structured UI states and transitions to synthesize training trajectories at scale. Our paradigm integrates a digital world simulator for diverse UI states, a guided rollout process for coherent exploration, and a trajectory wrapper that produces high-quality and diverse trajectories for agent training. We further propose UI-Simulator-Grow, a targeted scaling strategy that enables more rapid and data-efficient scaling by prioritizing high-impact tasks and synthesizes informative trajectory variants. Experiments on WebArena and AndroidWorld show that UI-Simulator rivals or surpasses open-source agents trained on real UIs with significantly better robustness, despite using weaker teacher models. Moreover, UI-Simulator-Grow matches the performance of Llama-3-70B-Instruct using only Llama-3-8B-Instruct as the base model, highlighting the potential of targeted synthesis scaling paradigm to continuously and efficiently enhance the digital agents.
