# Do You Get the Hint? Benchmarking LLMs on the Board Game Concept

arXiv: https://arxiv.org/abs/2510.13271 · HTML: https://mlsanity.com/paper/2510.13271/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 61 references that are in the map.
- First posted on arXiv 15 Oct 2025.

## Builds on (most cited first, 18 of 18)

- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [A Comprehensive Capability Analysis of GPT-3 and GPT-3.5 Series Models](https://mlsanity.com/paper/2303.10420/) (2023)
- [Evaluating Large Language Models in Theory of Mind Tasks](https://mlsanity.com/paper/2302.02083/) (2023)
- [ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems](https://mlsanity.com/paper/2505.11831/) (2025)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Don't Overthink it. Preferring Shorter Thinking Chains for Improved LLM Reasoning](https://mlsanity.com/paper/2505.17813/) (2025)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [Testing AI on language comprehension tasks reveals insensitivity to underlying meaning](https://mlsanity.com/paper/2302.12313/) (2023)
- [Logical Reasoning over Natural Language as Knowledge Representation: A Survey](https://mlsanity.com/paper/2303.12023/) (2023)
- [Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests](https://mlsanity.com/paper/2502.14359/) (2025)
- [CrossWordBench: Evaluating the Reasoning Capabilities of LLMs and LVLMs with Controllable Puzzle Generation](https://mlsanity.com/paper/2504.00043/) (2025)
- [Are LLMs Good Cryptic Crossword Solvers?](https://mlsanity.com/paper/2403.12094/) (2024)
- [Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text](https://mlsanity.com/paper/2112.00800/) (2021)
- [Multilingual Prompt Engineering in Large Language Models: A Survey Across NLP Tasks](https://mlsanity.com/paper/2505.11665/) (2025)
- [Reasoning or Overthinking: Evaluating Large Language Models on Financial Sentiment Analysis](https://mlsanity.com/paper/2506.04574/) (2025)
- [LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents](https://mlsanity.com/paper/2410.02829/) (2024)
- [SPaRC: A Spatial Pathfinding Reasoning Challenge](https://mlsanity.com/paper/2505.16686/) (2025)
- [GuessBench: Sensemaking Multimodal Creativity in the Wild](https://mlsanity.com/paper/2506.00814/) (2025)

## Built on by (most cited first, 2 of 2)

- [Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym](https://mlsanity.com/paper/2604.09338/) (2026)
- [Clueing up LLMs with Tool-Augmented Deductive Reasoning](https://mlsanity.com/paper/2609.18736/) (2026)

## Abstract (arXiv)

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for probing abductive reasoning. Our results show that this game, easily solved by humans (with a success rate of over 90%), is still very challenging for state-of-the-art LLMs (no model exceeds 40% success rate). Specifically, we observe that LLMs struggle with interpreting other players' strategic intents, and with correcting initial hypotheses given sequential information updates. In addition, we extend the evaluation across multiple languages, and find that the LLM performance drops further in lower-resource languages (Dutch, French, and Spanish) compared to English.
