# Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendation

arXiv: https://arxiv.org/abs/2510.12815 · HTML: https://mlsanity.com/paper/2510.12815/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion recommenders, one of 14 directions in Diffusion models.
- Builds on 28 of its 38 references that are in the map.
- First posted on arXiv 9 Oct 2025.

## Placed in

- Diffusion models / [Diffusion recommenders](https://mlsanity.com/diffusion/diffusion-recommenders/)

## Builds on (most cited first, 28 of 28)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Recommendations as Treatments: Debiasing Learning and Evaluation](https://mlsanity.com/paper/1602.05352/) (2016)
- [Deep Reinforcement Learning for Page-wise Recommendations](https://mlsanity.com/paper/1805.02343/) (2018)
- [KuaiRec: A Fully-observed Dataset and Insights for Evaluating Recommender Systems](https://mlsanity.com/paper/2202.10842/) (2022)
- [DiffuRec: A Diffusion Model for Sequential Recommendation](https://mlsanity.com/paper/2304.00686/) (2023)
- [Real-Time Bidding by Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1701.02490/) (2017)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning](https://mlsanity.com/paper/1805.10000/) (2018)
- [KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videos](https://mlsanity.com/paper/2208.08696/) (2022)
- [Diffusion Augmentation for Sequential Recommendation](https://mlsanity.com/paper/2309.12858/) (2023)
- [Plug-in Diffusion Model for Sequential Recommendation](https://mlsanity.com/paper/2401.02913/) (2024)
- [Reinforcement Learning to Rank in E-Commerce Search Engine: Formalization, Analysis, and Application](https://mlsanity.com/paper/1803.00710/) (2018)
- [A Diffusion model for POI recommendation](https://mlsanity.com/paper/2304.07041/) (2023)
- [Knowledge-guided Deep Reinforcement Learning for Interactive Recommendation](https://mlsanity.com/paper/2004.08068/) (2020)
- [User Retention-oriented Recommendation with Decision Transformer](https://mlsanity.com/paper/2303.06347/) (2023)
- [Generative Inverse Deep Reinforcement Learning for Online Recommendation](https://mlsanity.com/paper/2011.02248/) (2020)
- [Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning](https://mlsanity.com/paper/2304.07920/) (2023)
- [EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systems](https://mlsanity.com/paper/2402.15164/) (2024)
- [Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference](https://mlsanity.com/paper/2105.00822/) (2021)
- [Retentive Decision Transformer with Adaptive Masking for Reinforcement Learning based Recommendation Systems](https://mlsanity.com/paper/2403.17634/) (2024)
- [Maximum-Entropy Regularized Decision Transformer with Reward Relabelling for Dynamic Recommendation](https://mlsanity.com/paper/2406.00725/) (2024)
- [Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendation](https://mlsanity.com/paper/2502.02327/) (2025)

## Built on by (most cited first, 1 of 1)

- [Simple Actors and Deep Critics for Scalable Reinforcement Learning](https://mlsanity.com/paper/2608.26659/) (2026)

## Abstract (arXiv)

Reinforcement learning-based recommender systems (RL4RS) have gained attention for their ability to adapt to dynamic user preferences. However, these systems face challenges, particularly in offline settings, where data inefficiency and reliance on pre-collected trajectories limit their broader applicability. While offline reinforcement learning methods leverage extensive datasets to address these issues, they often struggle with noisy data and fail to capture long-term user preferences, resulting in suboptimal recommendation policies. To overcome these limitations, we propose Diffusion-enhanced Actor-Critic for Offline RL4RS (DAC4Rec), a novel framework that integrates diffusion processes with reinforcement learning to model complex user preferences more effectively. DAC4Rec leverages the denoising capabilities of diffusion models to enhance the robustness of offline RL algorithms and incorporates a Q-value-guided policy optimization strategy to better handle suboptimal trajectories. Additionally, we introduce an energy-based sampling strategy to reduce randomness during recommendation generation, ensuring more targeted and reliable outcomes. We validate the effectiveness of DAC4Rec through extensive experiments on six real-world offline datasets and in an online simulation environment, demonstrating its ability to optimize long-term user preferences. Furthermore, we show that the proposed diffusion policy can be seamlessly integrated into other commonly used RL algorithms in RL4RS, highlighting its versatility and wide applicability.
