# Hybrid Gaussian Splatting for Novel Urban View Synthesis

arXiv: https://arxiv.org/abs/2510.12308 · HTML: https://mlsanity.com/paper/2510.12308/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 15 of its 19 references that are in the map.
- First posted on arXiv 14 Oct 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 15 of 15)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation](https://mlsanity.com/paper/2410.13571/) (2024)
- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes](https://mlsanity.com/paper/2405.14475/) (2024)
- [Triangle Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2505.19175/) (2025)
- [DreamDrive: Generative 4D Scene Modeling from Street View Images](https://mlsanity.com/paper/2501.00601/) (2024)
- [GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond](https://mlsanity.com/paper/2403.19632/) (2024)
- [VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors](https://mlsanity.com/paper/2407.02945/) (2024)
- [Stag-1: Towards Realistic 4D Driving Simulation with Video Generation Model](https://mlsanity.com/paper/2412.05280/) (2024)
- [Para-Lane: Multi-Lane Dataset Registering Parallel Scans for Benchmarking Novel View Synthesis](https://mlsanity.com/paper/2502.15635/) (2025)
- [4D Driving Scene Generation With Stereo Forcing](https://mlsanity.com/paper/2509.20251/) (2025)

## Built on by (most cited first, 1 of 1)

- [Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion](https://mlsanity.com/paper/2601.07540/) (2026)

## Abstract (arXiv)

This paper describes the Qualcomm AI Research solution to the RealADSim-NVS challenge, hosted at the RealADSim Workshop at ICCV 2025. The challenge concerns novel view synthesis in street scenes, and participants are required to generate, starting from car-centric frames captured during some training traversals, renders of the same urban environment as viewed from a different traversal (e.g. different street lane or car direction). Our solution is inspired by hybrid methods in scene generation and generative simulators merging gaussian splatting and diffusion models, and it is composed of two stages: First, we fit a 3D reconstruction of the scene and render novel views as seen from the target cameras. Then, we enhance the resulting frames with a dedicated single-step diffusion model. We discuss specific choices made in the initialization of gaussian primitives as well as the finetuning of the enhancer model and its training data curation. We report the performance of our model design and we ablate its components in terms of novel view quality as measured by PSNR, SSIM and LPIPS. On the public leaderboard reporting test results, our proposal reaches an aggregated score of 0.432, achieving the second place overall.
