# Vectorized Video Representation with Easy Editing via Hierarchical Spatio-Temporally Consistent Proxy Embedding

arXiv: https://arxiv.org/abs/2510.12256 · HTML: https://mlsanity.com/paper/2510.12256/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 57 references that are in the map.
- First posted on arXiv 14 Oct 2025.

## Builds on (most cited first, 30 of 39)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [Text2LIVE: Text-Driven Layered Image and Video Editing](https://mlsanity.com/paper/2204.02491/) (2022)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [FlowFormer: A Transformer Architecture for Optical Flow](https://mlsanity.com/paper/2203.16194/) (2022)
- [Space-Time Correspondence as a Contrastive Random Walk](https://mlsanity.com/paper/2006.14613/) (2020)
- [Inpaint Anything: Segment Anything Meets Image Inpainting](https://mlsanity.com/paper/2304.06790/) (2023)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [StableVideo: Text-driven Consistency-aware Diffusion Video Editing](https://mlsanity.com/paper/2308.09592/) (2023)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [CoDeF: Content Deformation Fields for Temporally Consistent Video Processing](https://mlsanity.com/paper/2308.07926/) (2023)
- [HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation](https://mlsanity.com/paper/2505.04512/) (2025)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [ReVideo: Remake a Video with Motion and Content Control](https://mlsanity.com/paper/2405.13865/) (2024)

## Built on by (most cited first, 2 of 2)

- [ProxyImg: Towards Highly-Controllable Image Representation via Hierarchical Disentangled Proxy Embedding](https://mlsanity.com/paper/2602.01881/) (2026)
- [UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation](https://mlsanity.com/paper/2608.01944/) (2026)

## Abstract (arXiv)

Current video representations heavily rely on unstable and over-grained priors for motion and appearance modelling, i.e., pixel-level matching and tracking. A tracking error of just a few pixels would lead to the collapse of the visual object representation, not to mention occlusions and large motion frequently occurring in videos. To overcome the above mentioned vulnerability, this work proposes spatio-temporally consistent proxy nodes to represent dynamically changing objects/scenes in the video. On the one hand, the hierarchical proxy nodes have the ability to stably express the multi-scale structure of visual objects, so they are not affected by accumulated tracking error, long-term motion, occlusion, and viewpoint variation. On the other hand, the dynamic representation update mechanism of the proxy nodes adequately leverages spatio-temporal priors of the video to mitigate the impact of inaccurate trackers, thereby effectively handling drastic changes in scenes and objects. Additionally, the decoupled encoding manner of the shape and texture representations across different visual objects in the video facilitates controllable and fine-grained appearance editing capability. Extensive experiments demonstrate that the proposed representation achieves high video reconstruction accuracy with fewer parameters and supports complex video processing tasks, including video in-painting and keyframe-based temporally consistent video editing.
