# Robust Adversarial Reinforcement Learning in Stochastic Games via Sequence Modeling

arXiv: https://arxiv.org/abs/2510.11877 · HTML: https://mlsanity.com/paper/2510.11877/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [Prompting Decision Transformer for Few-Shot Policy Generalization](https://mlsanity.com/paper/2206.13499/) (2022)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [Elastic Decision Transformer](https://mlsanity.com/paper/2307.02484/) (2023)
- [You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments](https://mlsanity.com/paper/2205.15967/) (2022)
- [Dichotomy of Control: Separating What You Can Control from What You Cannot](https://mlsanity.com/paper/2210.13435/) (2022)
- [Hyper-Decision Transformer for Efficient Online Policy Adaptation](https://mlsanity.com/paper/2304.08487/) (2023)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Rethinking Decision Transformer via Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2311.00267/) (2023)
- [Skill Decision Transformer](https://mlsanity.com/paper/2301.13573/) (2023)
- [Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2407.04285/) (2024)
- [Pre-trained Language Models Improve the Few-shot Prompt Ability of Decision Transformer](https://mlsanity.com/paper/2408.01402/) (2024)
- [ACL-QL: Adaptive Conservative Level in Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2412.16848/) (2024)
- [Regret-Minimizing Double Oracle for Extensive-Form Games](https://mlsanity.com/paper/2304.10498/) (2023)
- [Adversarially Robust Decision Transformer](https://mlsanity.com/paper/2407.18414/) (2024)
- [Contextual Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2301.01298/) (2023)
- [Sample-Efficient Regret-Minimizing Double Oracle in Extensive-Form Games](https://mlsanity.com/paper/2411.00954/) (2024)

## Abstract (arXiv)

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired returns. Yet, the adversarial robustness of reinforcement learning methods based on sequence modeling remains largely unexplored. Here we introduce the Conservative Adversarially Robust Decision Transformer (CART), to our knowledge the first framework designed to enhance the robustness of DT in adversarial stochastic games. We formulate the interaction between the protagonist and the adversary at each stage as a stage game, where the payoff is defined as the expected maximum value over subsequent states, thereby explicitly incorporating stochastic state transitions. By conditioning Transformer policies on the NashQ value derived from these stage games, CART generates policy that are simultaneously less exploitable (adversarially robust) and conservative to transition uncertainty. Empirically, CART achieves more accurate minimax value estimation and consistently attains superior worst-case returns across a range of adversarial stochastic games.
