# Audio-Guided Visual Perception for Audio-Visual Navigation

arXiv: https://arxiv.org/abs/2510.11760 · HTML: https://mlsanity.com/paper/2510.11760/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Deep Modular Co-Attention Networks for Visual Question Answering](https://mlsanity.com/paper/1906.10770/) (2019)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation](https://mlsanity.com/paper/2308.10306/) (2023)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Learning Semantic-Agnostic and Spatial-Aware Representation for Generalizable Visual-Audio Navigation](https://mlsanity.com/paper/2304.10773/) (2023)

## Built on by (most cited first, 1 of 1)

- [Transformer-Based Token Fusion and Dynamic Graph Planning for Audio-Visual Navigation](https://mlsanity.com/paper/2609.17421/) (2026)

## Abstract (arXiv)

Audio-Visual Embodied Navigation aims to enable agents to autonomously navigate to sound sources in unknown 3D environments using auditory cues. While current AVN methods excel on in-distribution sound sources, they exhibit poor cross-source generalization: navigation success rates plummet and search paths become excessively long when agents encounter unheard sounds or unseen environments. This limitation stems from the lack of explicit alignment mechanisms between auditory signals and corresponding visual regions. Policies tend to memorize spurious enquoteacoustic fingerprint-scenario correlations during training, leading to blind exploration when exposed to novel sound sources. To address this, we propose the AGVP framework, which transforms sound from policy-memorable acoustic fingerprint cues into spatial guidance. The framework first extracts global auditory context via audio self-attention, then uses this context as queries to guide visual feature attention, highlighting sound-source-related regions at the feature level. Subsequent temporal modeling and policy optimization are then performed. This design, centered on interpretable cross-modal alignment and region reweighting, reduces dependency on specific acoustic fingerprints. Experimental results demonstrate that AGVP improves both navigation efficiency and robustness while achieving superior cross-scenario generalization on previously unheard sounds.
