# StoryBox: Collaborative Multi-Agent Simulation for Hybrid Bottom-Up Long-Form Story Generation Using Large Language Models

arXiv: https://arxiv.org/abs/2510.11618 · HTML: https://mlsanity.com/paper/2510.11618/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 22 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Builds on (most cited first, 14 of 14)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [Content Planning for Neural Story Generation with Aristotelian Rescoring](https://mlsanity.com/paper/2009.09870/) (2020)
- [AgentSims: An Open-Source Sandbox for Large Language Model Evaluation](https://mlsanity.com/paper/2308.04026/) (2023)
- [UNION: An Unreferenced Metric for Evaluating Open-ended Story Generation](https://mlsanity.com/paper/2009.07602/) (2020)
- [Agents' Room: Narrative Generation through Multi-step Collaboration](https://mlsanity.com/paper/2410.02603/) (2024)
- [Epidemic Modeling with Generative Agents](https://mlsanity.com/paper/2307.04986/) (2023)
- [CGMI: Configurable General Multi-Agent Interaction Framework](https://mlsanity.com/paper/2308.12503/) (2023)
- [The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agents](https://mlsanity.com/paper/2307.07871/) (2023)
- [Improving Pacing in Long-Form Story Planning](https://mlsanity.com/paper/2311.04459/) (2023)
- [What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation](https://mlsanity.com/paper/2408.14622/) (2024)
- [The Role of Summarization in Generative Agents: A Preliminary Perspective](https://mlsanity.com/paper/2305.01253/) (2023)

## Built on by (most cited first, 4 of 4)

- [When Stories Evolve: Benchmarking LLM Storytelling Across Agent Architectures in Open-Ended World Simulations](https://mlsanity.com/paper/2608.15654/) (2026)
- [Towards High-Level Semantic Intelligence](https://mlsanity.com/paper/2607.24082/) (2026)
- [ANIMASK: What the Model Contributes to Role Play in Simulated Story Worlds](https://mlsanity.com/paper/2609.16667/) (2026)
- [Scaling Long-Form Story Generation via Narrative State Tracking](https://mlsanity.com/paper/2609.35759/) (2026)

## Abstract (arXiv)

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story generation, termed hybrid bottom-up long-form story generation, using multi-agent simulations. In our method, agents interact within a dynamic sandbox environment, where their behaviors and interactions with one another and the environment generate emergent events. These events form the foundation for the story, enabling organic character development and plot progression. Unlike traditional top-down approaches that impose rigid structures, our hybrid bottom-up approach allows for the natural unfolding of events, fostering more spontaneous and engaging storytelling. The system is capable of generating stories exceeding 10,000 words while maintaining coherence and consistency, addressing some of the key challenges faced by current story generation models. We achieve state-of-the-art performance across several metrics. This approach offers a scalable and innovative solution for creating dynamic, immersive long-form stories that evolve organically from agent-driven interactions.
