# NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2510.11542 · HTML: https://mlsanity.com/paper/2510.11542/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 20 of 20)

- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [Feedback Control For Cassie With Deep Reinforcement Learning](https://mlsanity.com/paper/1803.05580/) (2018)
- [Design and Control of a Bipedal Robotic Character](https://mlsanity.com/paper/2501.05204/) (2025)
- [Rapid Trajectory Optimization Using C-FROST with Illustration on a Cassie-Series Dynamic Walking Biped](https://mlsanity.com/paper/1807.06614/) (2018)
- [Preference-Based Learning for User-Guided HZD Gait Generation on Bipedal Walking Robots](https://mlsanity.com/paper/2011.05424/) (2020)
- [Dynamic Walking with Compliance on a Cassie Bipedal Robot](https://mlsanity.com/paper/1904.11104/) (2019)
- [Humanoid Robot Co-Design: Coupling Hardware Design with Gait Generation via Hybrid Zero Dynamics](https://mlsanity.com/paper/2308.10962/) (2023)
- [Robust Bipedal Locomotion: Leveraging Saltation Matrices for Gait Optimization](https://mlsanity.com/paper/2209.10452/) (2022)
- [An Input-to-State Stability Perspective on Robust Locomotion](https://mlsanity.com/paper/2303.10231/) (2023)
- [Mechanical Intelligence-Aware Curriculum Reinforcement Learning for Humanoids with Parallel Actuation](https://mlsanity.com/paper/2507.00273/) (2025)

## Built on by (most cited first, 2 of 2)

- [MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics](https://mlsanity.com/paper/2603.09237/) (2026)
- [MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds](https://mlsanity.com/paper/2606.10288/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has emerged as a powerful method to learn robust control policies for bipedal locomotion. Yet, it can be difficult to tune desired robot behaviors due to unintuitive and complex reward design. In comparison, trajectory optimization-based methods offer more tuneable, interpretable, and mathematically grounded motion plans for high-dimensional legged systems. However, these methods often remain brittle to real-world disturbances like external perturbations. In this work, we present NaviGait, a hierarchical framework that combines the structure of trajectory optimization with the adaptability of RL for robust and intuitive locomotion control. NaviGait leverages RL to synthesize new motions by selecting, minimally morphing, and stabilizing gaits taken from an offline-generated gait library. NaviGait results in walking policies that match the reference motion well while maintaining robustness comparable to other locomotion controllers. Additionally, the structure imposed by NaviGait drastically simplifies the RL reward composition. Our experimental results demonstrate that NaviGait enables faster training compared to conventional and imitation-based RL, and produces motions that remain closest to the original reference. Overall, by decoupling high-level motion generation from low-level correction, NaviGait offers a more scalable and generalizable approach for achieving dynamic and robust locomotion. Videos and the full framework are publicly available at https://dynamicmobility.github.io/navigait/
