# InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

arXiv: https://arxiv.org/abs/2510.11341 · HTML: https://mlsanity.com/paper/2510.11341/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Chart understanding and anomaly detection, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 38 of its 58 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Chart understanding and anomaly detection](https://mlsanity.com/mllm/chart-understanding-and-anomaly-detection/)

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models](https://mlsanity.com/paper/2508.06471/) (2025)
- [Kimi-VL Technical Report](https://mlsanity.com/paper/2504.07491/) (2025)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Models](https://mlsanity.com/paper/2211.11319/) (2022)
- [StarVector: Generating Scalable Vector Graphics Code from Images and Text](https://mlsanity.com/paper/2312.11556/) (2023)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)

## Built on by (most cited first, 14 of 14)

- [InternVL-U: Democratizing Unified Multimodal Models for Understanding, Reasoning, Generation and Editing](https://mlsanity.com/paper/2603.09877/) (2026)
- [Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback](https://mlsanity.com/paper/2604.20730/) (2026)
- [GenClaw: Code-Driven Agentic Image Generation](https://mlsanity.com/paper/2605.30248/) (2026)
- [DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance](https://mlsanity.com/paper/2512.10894/) (2025)
- [VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models](https://mlsanity.com/paper/2603.24575/) (2026)
- [AmodalSVG: Amodal Image Vectorization via Semantic Layer Peeling](https://mlsanity.com/paper/2604.10940/) (2026)
- [Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure](https://mlsanity.com/paper/2512.14336/) (2025)
- [Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling](https://mlsanity.com/paper/2604.05072/) (2026)
- [DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing](https://mlsanity.com/paper/2607.02290/) (2026)
- [VectorArk: Learning Practical Image Vectorization with Rounded Polygon Representation](https://mlsanity.com/paper/2605.24398/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)
- [Editable Visual Design](https://mlsanity.com/paper/2609.04034/) (2026)
- [Reinforcement Learning from Intermediate Renders for Image-to-Code Generation](https://mlsanity.com/paper/2609.34587/) (2026)
- [How Far Can Coding Agents Go in Visual Generation?](https://mlsanity.com/paper/2610.19025/) (2026)

## Abstract (arXiv)

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In response, we leverage the strong transfer and generalization capabilities of multimodal large language models (MLLMs) to achieve unified modeling for SVG understanding, editing, and generation. We present the InternSVG family, an integrated data-benchmark-model suite. At its core is SAgoge, the largest and most comprehensive multimodal dataset for SVG tasks, encompassing both static graphics and dynamic animations. It covers icons, long-sequence illustrations, scientific diagrams, and dynamic animations, supporting tasks of varied difficulty levels and providing deeper hierarchies with richer attributes compared to previous datasets. Based on this resource, we introduce SArena, a companion benchmark with comprehensive task definitions and standardized evaluation that aligns with the domains and difficulty spectrum covered by SAgoge. Building on these foundations, we propose InternSVG, a unified MLLM for SVG understanding, editing, and generation with SVG-specific special tokens, subword-based embedding initialization, and a two-stage training strategy that progresses from short static SVGs to long-sequence illustrations and complex animations. This unified formulation induces positive transfer and improves overall performance. Experiments on SArena and prior benchmark confirm that InternSVG achieves substantial gains and consistently outperforms leading open and proprietary counterparts.
