# REACT3D: Recovering Articulations for Interactive Physical 3D Scenes

arXiv: https://arxiv.org/abs/2510.11340 · HTML: https://mlsanity.com/paper/2510.11340/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Builds on (most cited first, 24 of 24)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [Automated Creation of Digital Cousins for Robust Policy Learning](https://mlsanity.com/paper/2410.07408/) (2024)
- [Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objects](https://mlsanity.com/paper/2404.01440/) (2024)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [OPD: Single-view 3D Openable Part Detection](https://mlsanity.com/paper/2203.16421/) (2022)
- [OPDMulti: Openable Part Detection for Multiple Objects](https://mlsanity.com/paper/2303.14087/) (2023)
- [Understanding 3D Object Interaction from a Single Image](https://mlsanity.com/paper/2305.09664/) (2023)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos](https://mlsanity.com/paper/2506.08334/) (2025)
- [An improvement on the Louvain algorithm using random walks](https://mlsanity.com/paper/2403.08313/) (2024)

## Built on by (most cited first, 7 of 7)

- [FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos](https://mlsanity.com/paper/2604.05621/) (2026)
- [PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos](https://mlsanity.com/paper/2603.25539/) (2026)
- [NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation](https://mlsanity.com/paper/2608.24212/) (2026)
- [FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents](https://mlsanity.com/paper/2609.20673/) (2026)
- [ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction](https://mlsanity.com/paper/2609.21751/) (2026)
- [Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes](https://mlsanity.com/paper/2609.25247/) (2026)
- [Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark](https://mlsanity.com/paper/2610.13947/) (2026)

## Abstract (arXiv)

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a scalable zero-shot framework that converts static 3D scenes into simulation-ready interactive replicas with consistent geometry, enabling direct use in diverse downstream tasks. Our contributions include: (i) openable-object detection and segmentation to extract candidate movable parts from static scenes, (ii) articulation estimation that infers joint types and motion parameters, (iii) hidden-geometry completion followed by interactive object assembly, and (iv) interactive scene integration in widely supported formats to ensure compatibility with standard simulation platforms. We achieve state-of-the-art performance on detection/segmentation and articulation metrics across diverse indoor scenes, demonstrating the effectiveness of our framework and providing a practical foundation for scalable interactive scene generation, thereby lowering the barrier to large-scale research on articulated scene understanding. Our project page is https://react3d.github.io/
