# GRIP: A Unified Framework for Grid-Based Relay and Co-Occurrence-Aware Planning in Dynamic Environments

arXiv: https://arxiv.org/abs/2510.10865 · HTML: https://mlsanity.com/paper/2510.10865/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 13 Oct 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 24 of 24)

- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Learning Object Relation Graph and Tentative Policy for Visual Navigation](https://mlsanity.com/paper/2007.11018/) (2020)
- [VTNet: Visual Transformer Network for Object Goal Navigation](https://mlsanity.com/paper/2105.09447/) (2021)
- [SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency](https://mlsanity.com/paper/2112.01001/) (2021)
- [SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic Navigation](https://mlsanity.com/paper/2012.04512/) (2020)
- [Visual Navigation with Spatial Attention](https://mlsanity.com/paper/2104.09807/) (2021)
- [PEANUT: Predicting and Navigating to Unseen Targets](https://mlsanity.com/paper/2212.02497/) (2022)
- [Object Memory Transformer for Object Goal Navigation](https://mlsanity.com/paper/2203.14708/) (2022)
- [CL-CoTNav: Closed-Loop Hierarchical Chain-of-Thought for Zero-Shot Object-Goal Navigation with Vision-Language Models](https://mlsanity.com/paper/2504.09000/) (2025)
- [Aligning Knowledge Graph with Visual Perception for Object-goal Navigation](https://mlsanity.com/paper/2402.18892/) (2024)
- [Multiple Thinking Achieving Meta-Ability Decoupling for Object Navigation](https://mlsanity.com/paper/2302.01520/) (2023)
- [TDANet: Target-Directed Attention Network For Object-Goal Visual Navigation With Zero-Shot Ability](https://mlsanity.com/paper/2404.08353/) (2024)
- [Implicit Obstacle Map-driven Indoor Navigation Model for Robust Obstacle Avoidance](https://mlsanity.com/paper/2308.12845/) (2023)
- [Building Category Graphs Representation with Spatial and Temporal Attention for Visual Navigation](https://mlsanity.com/paper/2312.03327/) (2023)
- [SemNav: A Model-Based Planner for Zero-Shot Object Goal Navigation Using Vision-Foundation Models](https://mlsanity.com/paper/2506.03516/) (2025)

## Abstract (arXiv)

Robots navigating dynamic, cluttered, and semantically complex environments must integrate perception, symbolic reasoning, and spatial planning to generalize across diverse layouts and object categories. Existing methods often rely on static priors or limited memory, constraining adaptability under partial observability and semantic ambiguity. We present GRIP, Grid-based Relay with Intermediate Planning, a unified, modular framework with three scalable variants: GRIP-L (Lightweight), optimized for symbolic navigation via semantic occupancy grids; GRIP-F (Full), supporting multi-hop anchor chaining and LLM-based introspection; and GRIP-R (Real-World), enabling physical robot deployment under perceptual uncertainty. GRIP integrates dynamic 2D grid construction, open-vocabulary object grounding, co-occurrence-aware symbolic planning, and hybrid policy execution using behavioral cloning, D* search, and grid-conditioned control. Empirical results on AI2-THOR and RoboTHOR benchmarks show that GRIP achieves up to 9.6% higher success rates and over 2× improvement in path efficiency (SPL and SAE) on long-horizon tasks. Qualitative analyses reveal interpretable symbolic plans in ambiguous scenes. Real-world deployment on a Jetbot further validates GRIP's generalization under sensor noise and environmental variation. These results position GRIP as a robust, scalable, and explainable framework bridging simulation and real-world navigation.
