# ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling

arXiv: https://arxiv.org/abs/2510.10793 · HTML: https://mlsanity.com/paper/2510.10793/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 56 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Builds on (most cited first, 30 of 36)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [Optimizing the Latent Space of Generative Networks](https://mlsanity.com/paper/1707.05776/) (2017)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondence](https://mlsanity.com/paper/2011.13650/) (2020)
- [HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs](https://mlsanity.com/paper/2112.02789/) (2021)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [Learning Neural Parametric Head Models](https://mlsanity.com/paper/2212.02761/) (2022)
- [HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2501.02973/) (2025)
- [ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations](https://mlsanity.com/paper/2203.14510/) (2022)
- [Combining 3D Morphable Models: A Large scale Face-and-Head Model](https://mlsanity.com/paper/1903.03785/) (2019)
- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [MonoNPHM: Dynamic Head Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.06740/) (2023)
- [Dense 3D Face Decoding over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders](https://mlsanity.com/paper/1904.03525/) (2019)
- [Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance](https://mlsanity.com/paper/2501.05379/) (2025)
- [ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis](https://mlsanity.com/paper/2310.03952/) (2023)
- [Learning to Generate Customized Dynamic 3D Facial Expressions](https://mlsanity.com/paper/2007.09805/) (2020)
- [GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimation](https://mlsanity.com/paper/2205.15217/) (2022)

## Built on by (most cited first, 4 of 4)

- [FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision](https://mlsanity.com/paper/2512.15599/) (2025)
- [GNM Head: A Generative aNthropometric Model of the human head](https://mlsanity.com/paper/2607.23687/) (2026)
- [Representing 3D Faces with Learnable B-Spline Volumes](https://mlsanity.com/paper/2604.12894/) (2026)
- [Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos](https://mlsanity.com/paper/2510.13540/) (2025)

## Abstract (arXiv)

Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on a strict topology, along with their linear nature, they struggle to represent complex full-head shapes. Following the advent of deep implicit functions, we propose imHead, a novel implicit 3DMM that not only models expressive 3D head avatars but also facilitates localized editing of the facial features. Previous methods directly divided the latent space into local components accompanied by an identity encoding to capture the global shape variations, leading to expensive latent sizes. In contrast, we retain a single compact identity space and introduce an intermediate region-specific latent representation to enable local edits. To train imHead, we curate a large-scale dataset of 4K distinct identities, making a step-towards large scale 3D head modeling. Under a series of experiments we demonstrate the expressive power of the proposed model to represent diverse identities and expressions outperforming previous approaches. Additionally, the proposed approach provides an interpretable solution for 3D face manipulation, allowing the user to make localized edits.
