# Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality

arXiv: https://arxiv.org/abs/2510.10742 · HTML: https://mlsanity.com/paper/2510.10742/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 63 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos](https://mlsanity.com/paper/2204.01696/) (2022)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transition](https://mlsanity.com/paper/1803.09125/) (2018)
- [Next-Active-Object prediction from Egocentric Videos](https://mlsanity.com/paper/1904.05250/) (2019)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting](https://mlsanity.com/paper/2307.08243/) (2023)
- [Gaze-in-wild: A dataset for studying eye and head coordination in everyday activities](https://mlsanity.com/paper/1905.13146/) (2019)
- [Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling](https://mlsanity.com/paper/2410.16668/) (2024)
- [Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipation](https://mlsanity.com/paper/2301.09209/) (2023)
- [Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation](https://mlsanity.com/paper/2305.03907/) (2023)
- [Using Inertial Sensors for Position and Orientation Estimation](https://mlsanity.com/paper/1704.06053/) (2017)
- [HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes](https://mlsanity.com/paper/2407.02633/) (2024)
- [Gaze-based intention estimation: principles, methodologies, and applications in HRI](https://mlsanity.com/paper/2302.04530/) (2023)
- [GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Prediction](https://mlsanity.com/paper/2312.12090/) (2023)
- [Memory-based gaze prediction in deep imitation learning for robot manipulation](https://mlsanity.com/paper/2202.04877/) (2022)
- [FIction: 4D Future Interaction Prediction from Video](https://mlsanity.com/paper/2412.00932/) (2024)
- [Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses](https://mlsanity.com/paper/2312.12042/) (2023)
- [Multimodal Sense-Informed Prediction of 3D Human Motions](https://mlsanity.com/paper/2405.02911/) (2024)
- [GazeMotion: Gaze-guided Human Motion Forecasting](https://mlsanity.com/paper/2403.09885/) (2024)
- [Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention](https://mlsanity.com/paper/2404.07347/) (2024)
- [Gaze-Based Intention Recognition for Human-Robot Collaboration](https://mlsanity.com/paper/2405.07570/) (2024)
- [Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task](https://mlsanity.com/paper/2304.06165/) (2023)
- [Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality](https://mlsanity.com/paper/2407.02896/) (2024)
- [Facilitating Video Story Interaction with Multi-Agent Collaborative System](https://mlsanity.com/paper/2505.03807/) (2025)

## Abstract (arXiv)

Virtual and augmented reality systems increasingly demand intelligent adaptation to user behaviors for enhanced interaction experiences. Achieving this requires accurately understanding human intentions and predicting future situated behaviors - such as gaze direction and object interactions - which is vital for creating responsive VR/AR environments and applications like personalized assistants. However, accurate behavioral prediction demands modeling the underlying cognitive processes that drive human-environment interactions. In this work, we introduce a hierarchical, intention-aware framework that models human intentions and predicts detailed situated behaviors by leveraging cognitive mechanisms. Given historical human dynamics and the observation of scene contexts, our framework first identifies potential interaction targets and forecasts fine-grained future behaviors. We propose a dynamic Graph Convolutional Network (GCN) to effectively capture human-environment relationships. Extensive experiments on challenging real-world benchmarks and live VR environment demonstrate the effectiveness of our approach, achieving superior performance across all metrics and enabling practical applications for proactive VR systems that anticipate user behaviors and adapt virtual environments accordingly.
