# VLM-Guided Adaptive Negative Prompting for Creative Generation

arXiv: https://arxiv.org/abs/2510.10715 · HTML: https://mlsanity.com/paper/2510.10715/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 36 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Builds on (most cited first, 19 of 19)

- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [The Vendi Score: A Diversity Evaluation Metric for Machine Learning](https://mlsanity.com/paper/2210.02410/) (2022)
- [Kandinsky: an Improved Text-to-Image Synthesis with Image Prior and Latent Diffusion](https://mlsanity.com/paper/2310.03502/) (2023)
- [CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Norms](https://mlsanity.com/paper/1706.07068/) (2017)
- [MagicMix: Semantic Mixing with Diffusion Models](https://mlsanity.com/paper/2210.16056/) (2022)
- [Understanding the Impact of Negative Prompts: When and How Do They Take Effect?](https://mlsanity.com/paper/2406.02965/) (2024)
- [ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints](https://mlsanity.com/paper/2308.02669/) (2023)
- [DeSIGN: Design Inspiration from Generative Networks](https://mlsanity.com/paper/1804.00921/) (2018)
- [Can Computers Create Art?](https://mlsanity.com/paper/1801.04486/) (2018)
- [TP2O: Creative Text Pair-to-Object Generation using Balance Swap-Sampling](https://mlsanity.com/paper/2310.01819/) (2023)
- [IP-Composer: Semantic Composition of Visual Concepts](https://mlsanity.com/paper/2502.13951/) (2025)
- [Enhancing Creative Generation on Stable Diffusion-based Models](https://mlsanity.com/paper/2503.23538/) (2025)
- [FreeBlend: Advancing Concept Blending with Staged Feedback-Driven Interpolation Diffusion](https://mlsanity.com/paper/2502.05606/) (2025)
- [Distribution-Conditional Generation: From Class Distribution to Creative Generation](https://mlsanity.com/paper/2505.03667/) (2025)

## Built on by (most cited first, 3 of 3)

- [Delta-K: Boosting Multi-Instance Generation via Cross-Attention Augmentation](https://mlsanity.com/paper/2603.10210/) (2026)
- [A Creative Agent is Worth a 64-Token Template](https://mlsanity.com/paper/2603.17895/) (2026)
- [Seeking the Unfamiliar but Memorable: Conceptual Creativity as Meta-Learning](https://mlsanity.com/paper/2605.16477/) (2026)

## Abstract (arXiv)

Creative generation is the synthesis of new, surprising, and valuable samples that reflect user intent yet cannot be envisioned in advance. This task aims to extend human imagination, enabling the discovery of visual concepts that exist in the unexplored spaces between familiar domains. While text-to-image diffusion models excel at rendering photorealistic scenes that faithfully match user prompts, they still struggle to generate genuinely novel content. Existing approaches to enhance generative creativity either rely on interpolation of image features, which restricts exploration to predefined categories, or require time-intensive procedures such as embedding optimization or model fine-tuning. We propose VLM-Guided Adaptive Negative-Prompting, a training-free, inference-time method that promotes creative image generation while preserving the validity of the generated object. Our approach utilizes a vision-language model (VLM) that analyzes intermediate outputs of the generation process and adaptively steers it away from conventional visual concepts, encouraging the emergence of novel and surprising outputs. We evaluate creativity through both novelty and validity, using statistical metrics in the CLIP embedding space. Through extensive experiments, we show consistent gains in creative novelty with negligible computational overhead. Moreover, unlike existing methods that primarily generate single objects, our approach extends to complex scenarios, such as generating coherent sets of creative objects and preserving creativity within elaborate compositional prompts. Our method integrates seamlessly into existing diffusion pipelines, offering a practical route to producing creative outputs that venture beyond the constraints of textual descriptions.
