# SpikeGrasp: A Benchmark for 6-DoF Grasp Pose Detection from Stereo Spike Streams

arXiv: https://arxiv.org/abs/2510.10602 · HTML: https://mlsanity.com/paper/2510.10602/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 49 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Builds on (most cited first, 29 of 29)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains](https://mlsanity.com/paper/2212.08333/) (2022)
- [Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach](https://mlsanity.com/paper/1804.05172/) (2018)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [Self-supervised 6D Object Pose Estimation for Robot Manipulation](https://mlsanity.com/paper/1909.10159/) (2019)
- [Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter](https://mlsanity.com/paper/2101.01132/) (2021)
- [Unseen Object Instance Segmentation for Robotic Environments](https://mlsanity.com/paper/2007.08073/) (2020)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF](https://mlsanity.com/paper/2210.06575/) (2022)
- [S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/1910.14218/) (2019)
- [Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects](https://mlsanity.com/paper/2208.03792/) (2022)
- [Omni6DPose: A Benchmark and Model for Universal 6D Object Pose Estimation and Tracking](https://mlsanity.com/paper/2406.04316/) (2024)
- [Graspness Discovery in Clutters for Fast and Accurate Grasp Detection](https://mlsanity.com/paper/2406.11142/) (2024)
- [PointNet++ Grasping: Learning An End-to-end Spatial Grasp Generation Algorithm from Sparse Point Clouds](https://mlsanity.com/paper/2003.09644/) (2020)
- [RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD Images](https://mlsanity.com/paper/2103.02184/) (2021)
- [A Retina-inspired Sampling Method for Visual Texture Reconstruction](https://mlsanity.com/paper/1907.08769/) (2019)
- [Optical Flow Estimation for Spiking Camera](https://mlsanity.com/paper/2110.03916/) (2021)
- [Stereo Event-based, 6-DOF Pose Tracking for Uncooperative Spacecraft](https://mlsanity.com/paper/2503.12732/) (2025)
- [CenterGrasp: Object-Aware Implicit Representation Learning for Simultaneous Shape Reconstruction and 6-DoF Grasp Estimation](https://mlsanity.com/paper/2312.08240/) (2023)
- [ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping](https://mlsanity.com/paper/2504.10857/) (2025)
- [Efficient Heatmap-Guided 6-Dof Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/2403.18546/) (2024)
- [Differential Coding for Training-Free ANN-to-SNN Conversion](https://mlsanity.com/paper/2503.00301/) (2025)
- [RGB-D Grasp Detection via Depth Guided Learning with Cross-modal Attention](https://mlsanity.com/paper/2302.14264/) (2023)
- [GraspARL: Dynamic Grasping via Adversarial Reinforcement Learning](https://mlsanity.com/paper/2203.02119/) (2022)
- [SpikeCV: Open a Continuous Computer Vision Era](https://mlsanity.com/paper/2303.11684/) (2023)
- [Learning Any-View 6DoF Robotic Grasping in Cluttered Scenes via Neural Surface Rendering](https://mlsanity.com/paper/2306.07392/) (2023)
- [KGNv2: Separating Scale and Pose Prediction for Keypoint-based 6-DoF Grasp Synthesis on RGB-D input](https://mlsanity.com/paper/2303.05617/) (2023)

## Abstract (arXiv)

Most robotic grasping systems rely on converting sensor data into explicit 3D point clouds, which is a computational step not found in biological intelligence. This paper explores a fundamentally different, neuro-inspired paradigm for 6-DoF grasp detection. We introduce SpikeGrasp, a framework that mimics the biological visuomotor pathway, processing raw, asynchronous events from stereo spike cameras, similarly to retinas, to directly infer grasp poses. Our model fuses these stereo spike streams and uses a recurrent spiking neural network, analogous to high-level visual processing, to iteratively refine grasp hypotheses without ever reconstructing a point cloud. To validate this approach, we built a large-scale synthetic benchmark dataset. Experiments show that SpikeGrasp surpasses traditional point-cloud-based baselines, especially in cluttered and textureless scenes, and demonstrates remarkable data efficiency. By establishing the viability of this end-to-end, neuro-inspired approach, SpikeGrasp paves the way for future systems capable of the fluid and efficient manipulation seen in nature, particularly for dynamic objects.
