# Reinforcement Learning-based Dynamic Adaptation for Sampling-Based Motion Planning in Agile Autonomous Driving

arXiv: https://arxiv.org/abs/2510.10567 · HTML: https://mlsanity.com/paper/2510.10567/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Placed in

- End-to-end autonomous driving / [Reinforcement learning for driving](https://mlsanity.com/driving/reinforcement-learning-for-driving/)
- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-free Deep Reinforcement Learning for Urban Autonomous Driving](https://mlsanity.com/paper/1904.09503/) (2019)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Optimization-Based Autonomous Racing of 1:43 Scale RC Cars](https://mlsanity.com/paper/1711.07300/) (2017)
- [A Non-Cooperative Game Approach to Autonomous Racing](https://mlsanity.com/paper/1712.03913/) (2017)
- [Multilayer Graph-Based Trajectory Planning for Race Vehicles in Dynamic Scenarios](https://mlsanity.com/paper/2005.08664/) (2020)
- [Optimization-Based Hierarchical Motion Planning for Autonomous Racing](https://mlsanity.com/paper/2003.04882/) (2020)
- [Motion Planning and Control for Multi Vehicle Autonomous Racing at High Speeds](https://mlsanity.com/paper/2207.11136/) (2022)
- [A Safe Reinforcement Learning driven Weights-varying Model Predictive Control for Autonomous Vehicle Motion Control](https://mlsanity.com/paper/2402.02624/) (2024)
- [Sampling-based Algorithms for Optimal Motion Planning Using Closed-loop Prediction](https://mlsanity.com/paper/1601.06326/) (2016)
- [A Reinforcement Learning-Boosted Motion Planning Framework: Comprehensive Generalization Performance in Autonomous Driving](https://mlsanity.com/paper/2402.01465/) (2024)
- [Optimizing Trajectories for Highway Driving with Offline Reinforcement Learning](https://mlsanity.com/paper/2203.10949/) (2022)
- [Sampling-Based Motion Planning with Online Racing Line Generation for Autonomous Driving on Three-Dimensional Race Tracks](https://mlsanity.com/paper/2403.18643/) (2024)
- [Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios](https://mlsanity.com/paper/2404.10658/) (2024)
- [Online Velocity Profile Generation and Tracking for Sampling-Based Local Planning Algorithms in Autonomous Racing Environments](https://mlsanity.com/paper/2505.05157/) (2025)
- [An Autonomous System for Head-to-Head Race: Design, Implementation and Analysis; Team KAIST at the Indy Autonomous Challenge](https://mlsanity.com/paper/2303.09463/) (2023)
- [Open-Loop and Feedback Nash Trajectories for Competitive Racing with iLQGames](https://mlsanity.com/paper/2402.01918/) (2024)

## Abstract (arXiv)

Sampling-based trajectory planners are widely used for agile autonomous driving due to their ability to generate fast, smooth, and kinodynamically feasible trajectories. However, their behavior is often governed by a cost function with manually tuned, static weights, which forces a tactical compromise that is suboptimal across the wide range of scenarios encountered in a race. To address this shortcoming, we propose using a Reinforcement Learning (RL) agent as a high-level behavioral selector that dynamically switches the cost function parameters of an analytical, low-level trajectory planner during runtime. We show the effectiveness of our approach in simulation in an autonomous racing environment where our RL-based planner achieved 0% collision rate while reducing overtaking time by up to 60% compared to state-of-the-art static planners. Our new agent now dynamically switches between aggressive and conservative behaviors, enabling interactive maneuvers unattainable with static configurations. These results demonstrate that integrating reinforcement learning as a high-level selector resolves the inherent trade-off between safety and competitiveness in autonomous racing planners. The proposed methodology offers a pathway toward adaptive yet interpretable motion planning for broader autonomous driving applications.
