# Mesh-Gait: A Unified Framework for Gait Recognition Through Multi-Modal Representation Learning from 2D Silhouettes

arXiv: https://arxiv.org/abs/2510.10406 · HTML: https://mlsanity.com/paper/2510.10406/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 54 references that are in the map.
- First posted on arXiv 12 Oct 2025.

## Builds on (most cited first, 24 of 24)

- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [GaitSet: Cross-view Gait Recognition through Utilizing Gait as a Deep Set](https://mlsanity.com/paper/2102.03247/) (2021)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [LidarGait: Benchmarking 3D Gait Recognition with Point Clouds](https://mlsanity.com/paper/2211.10598/) (2022)
- [Exploring Deep Models for Practical Gait Recognition](https://mlsanity.com/paper/2303.03301/) (2023)
- [A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and Challenges](https://mlsanity.com/paper/2206.13732/) (2022)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [3D Human Mesh Estimation from Virtual Markers](https://mlsanity.com/paper/2303.11726/) (2023)
- [SkeletonGait: Gait Recognition Using Skeleton Maps](https://mlsanity.com/paper/2311.13444/) (2023)
- [JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mapping](https://mlsanity.com/paper/2005.08625/) (2020)
- [BiggerGait: Unlocking Gait Recognition with Layer-wise Representations from Large Vision Models](https://mlsanity.com/paper/2505.18132/) (2025)
- [SapiensID: Foundation for Human Recognition](https://mlsanity.com/paper/2504.04708/) (2025)
- [Person Recognition at Altitude and Range: Fusion of Face, Body Shape and Gait](https://mlsanity.com/paper/2505.04616/) (2025)
- [Multi-Modal Human Authentication Using Silhouettes, Gait and RGB](https://mlsanity.com/paper/2210.04050/) (2022)
- [Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2308.06707/) (2023)
- [DAGait: Generalized Skeleton-Guided Data Alignment for Gait Recognition](https://mlsanity.com/paper/2503.18830/) (2025)
- [You Can Run but not Hide: Improving Gait Recognition with Intrinsic Occlusion Type Awareness](https://mlsanity.com/paper/2312.02290/) (2023)
- [Distillation-guided Representation Learning for Unconstrained Gait Recognition](https://mlsanity.com/paper/2307.14578/) (2023)
- [TrackletGait: A Robust Framework for Gait Recognition in the Wild](https://mlsanity.com/paper/2508.02143/) (2025)

## Built on by (most cited first, 1 of 1)

- [Silhouette-based Gait Foundation Model](https://mlsanity.com/paper/2512.00691/) (2025)

## Abstract (arXiv)

Gait recognition, a fundamental biometric technology, leverages unique walking patterns for individual identification, typically using 2D representations such as silhouettes or skeletons. However, these methods often struggle with viewpoint variations, occlusions, and noise. Multi-modal approaches that incorporate 3D body shape information offer improved robustness but are computationally expensive, limiting their feasibility for real-time applications. To address these challenges, we introduce Mesh-Gait, a novel end-to-end multi-modal gait recognition framework that directly reconstructs 3D representations from 2D silhouettes, effectively combining the strengths of both modalities. Compared to existing methods, directly learning 3D features from 3D joints or meshes is complex and difficult to fuse with silhouette-based gait features. To overcome this, Mesh-Gait reconstructs 3D heatmaps as an intermediate representation, enabling the model to effectively capture 3D geometric information while maintaining simplicity and computational efficiency. During training, the intermediate 3D heatmaps are gradually reconstructed and become increasingly accurate under supervised learning, where the loss is calculated between the reconstructed 3D joints, virtual markers, and 3D meshes and their corresponding ground truth, ensuring precise spatial alignment and consistent 3D structure. Mesh-Gait extracts discriminative features from both silhouettes and reconstructed 3D heatmaps in a computationally efficient manner. This design enables the model to capture spatial and structural gait characteristics while avoiding the heavy overhead of direct 3D reconstruction from RGB videos, allowing the network to focus on motion dynamics rather than irrelevant visual details. Extensive experiments demonstrate that Mesh-Gait achieves state-of-the-art accuracy. The code will be released upon acceptance of the paper.
