# Color3D: Controllable and Consistent 3D Colorization with Personalized Colorizer

arXiv: https://arxiv.org/abs/2510.10152 · HTML: https://mlsanity.com/paper/2510.10152/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 70 references that are in the map.
- First posted on arXiv 11 Oct 2025.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Exploring Generalization in Deep Learning](https://mlsanity.com/paper/1706.08947/) (2017)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering](https://mlsanity.com/paper/2211.11610/) (2022)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)

## Built on by (most cited first, 2 of 2)

- [LoGoColor: Local-Global 3D Colorization for 360deg Scenes](https://mlsanity.com/paper/2512.09278/) (2025)
- [What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting](https://mlsanity.com/paper/2610.00749/) (2026)

## Abstract (arXiv)

In this work, we present Color3D, a highly adaptable framework for colorizing both static and dynamic 3D scenes from monochromatic inputs, delivering visually diverse and chromatically vibrant reconstructions with flexible user-guided control. In contrast to existing methods that focus solely on static scenarios and enforce multi-view consistency by averaging color variations which inevitably sacrifice both chromatic richness and controllability, our approach is able to preserve color diversity and steerability while ensuring cross-view and cross-time consistency. In particular, the core insight of our method is to colorize only a single key view and then fine-tune a personalized colorizer to propagate its color to novel views and time steps. Through personalization, the colorizer learns a scene-specific deterministic color mapping underlying the reference view, enabling it to consistently project corresponding colors to the content in novel views and video frames via its inherent inductive bias. Once trained, the personalized colorizer can be applied to infer consistent chrominance for all other images, enabling direct reconstruction of colorful 3D scenes with a dedicated Lab color space Gaussian splatting representation. The proposed framework ingeniously recasts complicated 3D colorization as a more tractable single image paradigm, allowing seamless integration of arbitrary image colorization models with enhanced flexibility and controllability. Extensive experiments across diverse static and dynamic 3D colorization benchmarks substantiate that our method can deliver more consistent and chromatically rich renderings with precise user control. Project Page https://yecongwan.github.io/Color3D/.
