# DixitWorld: Evaluating Multimodal Abductive Reasoning in Vision-Language Models with Multi-Agent Dixit Gameplay

arXiv: https://arxiv.org/abs/2510.10117 · HTML: https://mlsanity.com/paper/2510.10117/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 26 of its 34 references that are in the map.
- First posted on arXiv 11 Oct 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 26 of 26)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [Abductive Commonsense Reasoning](https://mlsanity.com/paper/1908.05739/) (2019)
- [From Automation to Autonomy: A Survey on Large Language Models in Scientific Discovery](https://mlsanity.com/paper/2505.13259/) (2025)
- [Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4](https://mlsanity.com/paper/2309.17277/) (2023)
- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [The Abduction of Sherlock Holmes: A Dataset for Visual Abductive Reasoning](https://mlsanity.com/paper/2202.04800/) (2022)
- [NewtonBench: Benchmarking Generalizable Scientific Law Discovery in LLM Agents](https://mlsanity.com/paper/2510.07172/) (2025)
- [Visual Abductive Reasoning](https://mlsanity.com/paper/2203.14040/) (2022)
- [The Curse of CoT: On the Limitations of Chain-of-Thought in In-Context Learning](https://mlsanity.com/paper/2504.05081/) (2025)
- [IDEA: Enhancing the Rule Learning Ability of Large Language Model Agent through Induction, Deduction, and Abduction](https://mlsanity.com/paper/2408.10455/) (2024)
- [Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information](https://mlsanity.com/paper/2408.02559/) (2024)
- [Literature Meets Data: A Synergistic Approach to Hypothesis Generation](https://mlsanity.com/paper/2410.17309/) (2024)
- [Advancing Abductive Reasoning in Knowledge Graphs through Complex Logical Hypothesis Generation](https://mlsanity.com/paper/2312.15643/) (2023)
- [LogiDynamics: Unraveling the Dynamics of Inductive, Abductive and Deductive Logical Inferences in LLM Reasoning](https://mlsanity.com/paper/2502.11176/) (2025)
- [Controllable Logical Hypothesis Generation for Abductive Reasoning in Knowledge Graphs](https://mlsanity.com/paper/2505.20948/) (2025)
- [LLM-Hanabi: Evaluating Multi-Agent Gameplays with Theory-of-Mind and Rationale Inference in Imperfect Information Collaboration Game](https://mlsanity.com/paper/2510.04980/) (2025)
- [VisualCOMET: Reasoning about the Dynamic Context of a Still Image](https://mlsanity.com/paper/2004.10796/) (2020)
- [The Cognitive Bandwidth Bottleneck: Shifting Long-Horizon Agent from Planning with Actions to Planning with Schemas](https://mlsanity.com/paper/2510.07091/) (2025)

## Built on by (most cited first, 4 of 4)

- [Wiring the 'Why': A Unified Taxonomy and Survey of Abductive Reasoning in LLMs](https://mlsanity.com/paper/2604.08016/) (2026)
- [Beneath the Surface: Investigating LLMs' Capabilities for Communicating with Subtext](https://mlsanity.com/paper/2604.05273/) (2026)
- [SciLens: Multi-modal Scientific Claim Verification with Agentic Entailment and Grounding](https://mlsanity.com/paper/2606.20873/) (2026)
- [MoCA: Implicit Social Context Analysis](https://mlsanity.com/paper/2608.05825/) (2026)

## Abstract (arXiv)

Multimodal abductive reasoning--the generation and selection of explanatory hypotheses from partial observations--is a cornerstone of intelligence. Current evaluations of this ability in vision-language models (VLMs) are largely confined to static, single-agent tasks. Inspired by Dixit, we introduce DixitWorld, a comprehensive evaluation suite designed to deconstruct this challenge. DIXITWORLD features two core components: DixitArena, a dynamic, multi-agent environment that evaluates both hypothesis generation (a "storyteller" crafting cryptic clues) and hypothesis selection ("listeners" choosing the target image from decoys) under imperfect information; and DixitBench, a static QA benchmark that isolates the listener's task for efficient, controlled evaluation. Results from DixitArena reveal distinct, role-dependent behaviors: smaller open-source models often excel as creative storytellers, producing imaginative yet less discriminative clues, whereas larger proprietary models demonstrate superior overall performance, particularly as listeners. Performance on DixitBench strongly correlates with listener results in DixitArena, validating it as a reliable proxy for hypothesis selection. Our findings reveal a key trade-off between generative creativity and discriminative understanding in multimodal abductive reasoning, a central challenge for developing more balanced and capable vision-language agents.
