# Emergence of Spatial Representation in an Actor-Critic Agent with Hippocampus-Inspired Sequence Generator

arXiv: https://arxiv.org/abs/2510.09951 · HTML: https://mlsanity.com/paper/2510.09951/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 49 references that are in the map.
- First posted on arXiv 11 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 13 of 13)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Similarity of Neural Network Representations Revisited](https://mlsanity.com/paper/1905.00414/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [HiPPO: Recurrent Memory with Optimal Polynomial Projections](https://mlsanity.com/paper/2008.07669/) (2020)
- [Hungry Hungry Hippos: Towards Language Modeling with State Space Models](https://mlsanity.com/paper/2212.14052/) (2022)
- [Multi-task Deep Reinforcement Learning with PopArt](https://mlsanity.com/paper/1809.04474/) (2018)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [Neural tuning and representational geometry](https://mlsanity.com/paper/2104.09743/) (2021)
- [Time Makes Space: Emergence of Place Fields in Networks Encoding Temporally Continuous Sensory Experiences](https://mlsanity.com/paper/2408.05798/) (2024)
- [A nonlinear hidden layer enables actor-critic agents to learn multiple paired association navigation](https://mlsanity.com/paper/2106.13541/) (2021)

## Abstract (arXiv)

Sequential firing of hippocampal place cells is often attributed to sequential sensory drive along a trajectory, and has also been attributed to planning and other cognitive functions. Here, we propose a mechanistic and parsimonious interpretation to complement these ideas: hippocampal sequences arise from intrinsic recurrent circuitry that propagates transient input over long horizons, acting as a temporal memory buffer that is especially useful when reliable sensory evidence is sparse. We implement this idea with a minimal sequence generator inspired by neurobiology and pair it with an actor-critic learner for egocentric visual navigation. Our agent reliably solves a continuous maze without explicit geometric cues, with performance depending on the length of the recurrent sequence. Crucially, the model outperforms LSTM cores under sparse input conditions (16 channels, ~2.5% activity), but not under dense input, revealing a strong interaction between representational sparsity and memory architecture. Through learning, units develop localized place fields, distance-dependent spatial kernels, and task-dependent remapping, while inputs to the sequence generator orthogonalize and spatial information increases across layers. These phenomena align with neurobiological data and are causal to performance. Together, our results show that sparse input synergizes with sequence-generating dynamics, providing both a mechanistic account of place cell sequences in the mammalian hippocampus and a simple inductive bias for reinforcement learning based on sparse egocentric inputs in navigation tasks.
