# BaNEL: Exploration Posteriors for Generative Modeling Using Only Negative Rewards

arXiv: https://arxiv.org/abs/2510.09596 · HTML: https://mlsanity.com/paper/2510.09596/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 38 references that are in the map.
- First posted on arXiv 10 Oct 2025.

## Builds on (most cited first, 26 of 26)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Do Deep Generative Models Know What They Don't Know?](https://mlsanity.com/paper/1810.09136/) (2018)
- [Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation](https://mlsanity.com/paper/2106.04399/) (2021)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Trajectory balance: Improved credit assignment in GFlowNets](https://mlsanity.com/paper/2201.13259/) (2022)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [The Surprising Effectiveness of Negative Reinforcement in LLM Reasoning](https://mlsanity.com/paper/2506.01347/) (2025)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions](https://mlsanity.com/paper/1912.02875/) (2019)
- [Diffusion Models for Black-Box Optimization](https://mlsanity.com/paper/2306.07180/) (2023)
- [VarGrad: A Low-Variance Gradient Estimator for Variational Inference](https://mlsanity.com/paper/2010.10436/) (2020)
- [πBO: Augmenting Acquisition Functions with User Beliefs for Bayesian Optimization](https://mlsanity.com/paper/2204.11051/) (2022)
- [Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoning](https://mlsanity.com/paper/2506.08745/) (2025)
- [On Entropy Control in LLM-RL Algorithms](https://mlsanity.com/paper/2509.03493/) (2025)
- [Hindsight policy gradients](https://mlsanity.com/paper/1711.06006/) (2017)
- [Navigate the Unknown: Enhancing LLM Reasoning with Intrinsic Motivation Guided Exploration](https://mlsanity.com/paper/2505.17621/) (2025)
- [Diffusion Model for Data-Driven Black-Box Optimization](https://mlsanity.com/paper/2403.13219/) (2024)
- [RareGAN: Generating Samples for Rare Classes](https://mlsanity.com/paper/2203.10674/) (2022)

## Built on by (most cited first, 3 of 3)

- [Uncertainty Quantification in LLM Agents: Foundations, Emerging Challenges, and Opportunities](https://mlsanity.com/paper/2602.05073/) (2026)
- [SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents](https://mlsanity.com/paper/2604.07791/) (2026)
- [Sharpening Tax in Post-Training](https://mlsanity.com/paper/2610.01509/) (2026)

## Abstract (arXiv)

Today's generative models thrive with large amounts of supervised data and informative reward functions characterizing the quality of the generation. They work under the assumptions that the supervised data provides knowledge to pre-train the model, and the reward function provides dense information about how to further improve the generation quality and correctness. However, in the hardest instances of important problems, two problems arise: (1) the base generative model attains a near-zero reward signal, and (2) calls to the reward oracle are expensive. This setting poses a fundamentally different learning challenge than standard reward-based post-training. To address this, we propose BaNEL (Bayesian Negative Evidence Learning), an algorithm that post-trains the model using failed attempts only, while minimizing the number of reward evaluations (NREs). Our method is based on the idea that the problem of learning regularities underlying failures can be cast as another, in-loop generative modeling problem. We then leverage this model to assess whether new data resembles previously seen failures and steer the generation away from them. We show that BaNEL can improve model performance without observing a single successful sample on several sparse-reward tasks, outperforming existing novelty-bonus approaches by up to several orders of magnitude in success rate, while using fewer reward evaluations.
