# VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes

arXiv: https://arxiv.org/abs/2510.09364 · HTML: https://mlsanity.com/paper/2510.09364/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 45 references that are in the map.
- First posted on arXiv 10 Oct 2025.

## Builds on (most cited first, 30 of 35)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving](https://mlsanity.com/paper/2307.15058/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness](https://mlsanity.com/paper/1911.12012/) (2019)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15530/) (2024)
- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [Neural LiDAR Fields for Novel View Synthesis](https://mlsanity.com/paper/2305.01643/) (2023)
- [Planar Prior Assisted PatchMatch Multi-View Stereo](https://mlsanity.com/paper/1912.11744/) (2019)
- [Multi-View Stereo by Temporal Nonparametric Fusion](https://mlsanity.com/paper/1904.06397/) (2019)

## Built on by (most cited first, 1 of 1)

- [Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field](https://mlsanity.com/paper/2605.30342/) (2026)

## Abstract (arXiv)

3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform and complete point coverage over the underlying scene structure requires overlapping observation frustums, an assumption that is often violated in unbounded, dynamic urban environments. Training Gaussian models with partially initialized point clouds often leads to distortions and artifacts, as camera rays may fail to intersect valid surfaces, resulting in incorrect gradient propagation to Gaussian primitives associated with occluded or invisible geometry. Additionally, existing densification strategies simply clone and split Gaussian primitives from existing ones, incapable of reconstructing geometry from missing structures. To address these limitations, we propose VAD-GS, a 3DGS framework tailored for geometry recovery in challenging urban scenes. Our method identifies unreliable geometry structures via voxel-based visibility reasoning, selects informative supporting views through diversity-aware view selection, and recovers missing structures via multi-view stereo reconstruction. This design enables the generation of new Gaussian primitives guided by reliable geometric priors, even in regions lacking initial points. Extensive experiments on the Waymo and nuScenes datasets demonstrate that VAD-GS outperforms state-of-the-art 3DGS approaches and significantly improves the quality of reconstructed geometry for both static and dynamic objects. Our project webpage is at mias.group/VAD-GS.
