# Obstacle Avoidance using Dynamic Movement Primitives and Reinforcement Learning

arXiv: https://arxiv.org/abs/2510.09254 · HTML: https://mlsanity.com/paper/2510.09254/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 32 references that are in the map.
- First posted on arXiv 10 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 9 of 9)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study](https://mlsanity.com/paper/1404.3785/) (2014)
- [Motion Planning Networks: Bridging the Gap Between Learning-based and Classical Motion Planners](https://mlsanity.com/paper/1907.06013/) (2019)
- [Motion Policy Networks](https://mlsanity.com/paper/2210.12209/) (2022)
- [Sampling-Based Motion Planning: A Comparative Review](https://mlsanity.com/paper/2309.13119/) (2023)
- [Overcoming Some Drawbacks of Dynamic Movement Primitives](https://mlsanity.com/paper/1908.10608/) (2019)
- [Using Implicit Behavior Cloning and Dynamic Movement Primitive to Facilitate Reinforcement Learning for Robot Motion Planning](https://mlsanity.com/paper/2307.16062/) (2023)
- [Neural Field Movement Primitives for Joint Modelling of Scenes and Motions](https://mlsanity.com/paper/2308.05040/) (2023)

## Abstract (arXiv)

Learning-based motion planning can quickly generate near-optimal trajectories. However, it often requires either large training datasets or costly collection of human demonstrations. This work proposes an alternative approach that quickly generates smooth, near-optimal collision-free 3D Cartesian trajectories from a single artificial demonstration. The demonstration is encoded as a Dynamic Movement Primitive (DMP) and iteratively reshaped using policy-based reinforcement learning to create a diverse trajectory dataset for varying obstacle configurations. This dataset is used to train a neural network that takes as inputs the task parameters describing the obstacle dimensions and location, derived automatically from a point cloud, and outputs the DMP parameters that generate the trajectory. The approach is validated in simulation and real-robot experiments, outperforming a RRT-Connect baseline in terms of computation and execution time, as well as trajectory length, while supporting multi-modal trajectory generation for different obstacle geometries and end-effector dimensions. Videos and the implementation code are available at https://github.com/DominikUrbaniak/obst-avoid-dmp-pi2.
