# Stable Video Infinity: Infinite-Length Video Generation with Error Recycling

arXiv: https://arxiv.org/abs/2510.09212 · HTML: https://mlsanity.com/paper/2510.09212/

## Key facts

- Cited by 73 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 47 of its 49 references that are in the map.
- First posted on arXiv 10 Oct 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 47)

- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models](https://mlsanity.com/paper/2402.17177/) (2024)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Scaling Autoregressive Video Models](https://mlsanity.com/paper/1906.02634/) (2019)
- [FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling](https://mlsanity.com/paper/2310.15169/) (2023)
- [History-Guided Video Diffusion](https://mlsanity.com/paper/2502.06764/) (2025)
- [Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models](https://mlsanity.com/paper/2504.12626/) (2025)
- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [Long-Context Autoregressive Video Modeling with Next-Frame Prediction](https://mlsanity.com/paper/2503.19325/) (2025)
- [Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer](https://mlsanity.com/paper/2412.00733/) (2024)
- [Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond](https://mlsanity.com/paper/2405.03520/) (2024)
- [Rolling Diffusion Models](https://mlsanity.com/paper/2402.09470/) (2024)

## Built on by (most cited first, 30 of 73)

- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation](https://mlsanity.com/paper/2512.04678/) (2025)
- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [End-to-End Training for Autoregressive Video Diffusion via Self-Resampling](https://mlsanity.com/paper/2512.15702/) (2025)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [LoL: Longer than Longer, Scaling Video Generation to Hour](https://mlsanity.com/paper/2601.16914/) (2026)
- [LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation](https://mlsanity.com/paper/2605.18739/) (2026)
- [WorldCompass: Reinforcement Learning for Long-Horizon World Models](https://mlsanity.com/paper/2602.09022/) (2026)
- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [BAgger: Backwards Aggregation for Mitigating Drift in Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2512.12080/) (2025)
- [Past- and Future-Informed KV Cache Policy with Salience Estimation in Autoregressive Video Diffusion](https://mlsanity.com/paper/2601.21896/) (2026)
- [Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion](https://mlsanity.com/paper/2603.13405/) (2026)
- [OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation](https://mlsanity.com/paper/2603.30045/) (2026)
- [Forcing-KV: Hybrid KV Cache Compression for Efficient Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2605.09681/) (2026)
- [LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing](https://mlsanity.com/paper/2606.26740/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [Alaya-EVOKE: From Linear-Scaling Supervision to Endless World](https://mlsanity.com/paper/2608.13546/) (2026)
- [Mode Seeking meets Mean Seeking for Fast Long Video Generation](https://mlsanity.com/paper/2602.24289/) (2026)
- [FlowAct-R1: Towards Interactive Humanoid Video Generation](https://mlsanity.com/paper/2601.10103/) (2026)
- [AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report](https://mlsanity.com/paper/2607.18367/) (2026)
- [MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data](https://mlsanity.com/paper/2606.02753/) (2026)
- [LongVie 2: Multimodal Controllable Ultra-Long Video World Model](https://mlsanity.com/paper/2512.13604/) (2025)
- [MemLearner: Learning to Query Context memory for Video World Models](https://mlsanity.com/paper/2606.31734/) (2026)
- [TetherCache: Stabilizing Autoregressive Long-Form Video Generation with Gated Recall and Trusted Alignment](https://mlsanity.com/paper/2606.13035/) (2026)
- [Evolution of Video Generative Foundations](https://mlsanity.com/paper/2604.06339/) (2026)
- [Efficient Video Diffusion Models: Advancements and Challenges](https://mlsanity.com/paper/2604.15911/) (2026)
- [RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO](https://mlsanity.com/paper/2605.15190/) (2026)
- [VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation](https://mlsanity.com/paper/2606.08091/) (2026)

## Abstract (arXiv)

We propose Stable Video Infinity (SVI) that is able to generate infinite-length videos with high temporal consistency, plausible scene transitions, and controllable streaming storylines. While existing long-video methods attempt to mitigate accumulated errors via handcrafted anti-drifting (e.g., modified noise scheduler, frame anchoring), they remain limited to single-prompt extrapolation, producing homogeneous scenes with repetitive motions. We identify that the fundamental challenge extends beyond error accumulation to a critical discrepancy between the training assumption (seeing clean data) and the test-time autoregressive reality (conditioning on self-generated, error-prone outputs). To bridge this hypothesis gap, SVI incorporates Error-Recycling Fine-Tuning, a new type of efficient training that recycles the Diffusion Transformer (DiT)'s self-generated errors into supervisory prompts, thereby encouraging DiT to actively identify and correct its own errors. This is achieved by injecting, collecting, and banking errors through closed-loop recycling, autoregressively learning from error-injected feedback. Specifically, we (i) inject historical errors made by DiT to intervene on clean inputs, simulating error-accumulated trajectories in flow matching; (ii) efficiently approximate predictions with one-step bidirectional integration and calculate errors with residuals; (iii) dynamically bank errors into replay memory across discretized timesteps, which are resampled for new input. SVI is able to scale videos from seconds to infinite durations with no additional inference cost, while remaining compatible with diverse conditions (e.g., audio, skeleton, and text streams). We evaluate SVI on three benchmarks, including consistent, creative, and conditional settings, thoroughly verifying its versatility and state-of-the-art role.
