# The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games

arXiv: https://arxiv.org/abs/2510.09087 · HTML: https://mlsanity.com/paper/2510.09087/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 10 Oct 2025.

## Builds on (most cited first, 28 of 28)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [Large Language Models as Generalizable Policies for Embodied Tasks](https://mlsanity.com/paper/2310.17722/) (2023)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction](https://mlsanity.com/paper/2503.15661/) (2025)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [AvalonBench: Evaluating LLMs Playing the Game of Avalon](https://mlsanity.com/paper/2310.05036/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [OSCAR: Operating System Control via State-Aware Reasoning and Re-Planning](https://mlsanity.com/paper/2410.18963/) (2024)
- [SDPO: Segment-Level Direct Preference Optimization for Social Agents](https://mlsanity.com/paper/2501.01821/) (2025)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)
- [Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf](https://mlsanity.com/paper/2405.19946/) (2024)
- [Ponder & Press: Advancing Visual GUI Agent towards General Computer Control](https://mlsanity.com/paper/2412.01268/) (2024)
- [Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Search](https://mlsanity.com/paper/2408.10635/) (2024)
- [SOTOPIA-Omega: Dynamic Strategy Injection Learning and Social Instruction Following Evaluation for Social Agents](https://mlsanity.com/paper/2502.15538/) (2025)
- [Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization](https://mlsanity.com/paper/2502.04686/) (2025)
- [VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft](https://mlsanity.com/paper/2508.18722/) (2025)
- [CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks](https://mlsanity.com/paper/2508.18797/) (2025)
- [Alignment at Pre-training! Towards Native Alignment for Arabic LLMs](https://mlsanity.com/paper/2412.03253/) (2024)
- [DVM: Towards Controllable LLM Agents in Social Deduction Games](https://mlsanity.com/paper/2501.06695/) (2025)

## Built on by (most cited first, 3 of 3)

- [ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures](https://mlsanity.com/paper/2604.21232/) (2026)
- [CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games](https://mlsanity.com/paper/2607.26393/) (2026)
- [Robust Is Salient: An Informed Adversary Moves the Optimal Signal onto the Salience Pole](https://mlsanity.com/paper/2610.00233/) (2026)

## Abstract (arXiv)

Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players' beliefs and responses. In SDGs, success depends not only on making correct deductions but on convincing others to response in alignment with one's intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower's response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across three diverse SDGs, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication. Our code and data are available at https://3dagentworld.github.io/leader_follower.
