# Reinforcement Learning-Driven Edge Management for Reliable Multi-view 3D Reconstruction

arXiv: https://arxiv.org/abs/2510.08839 · HTML: https://mlsanity.com/paper/2510.08839/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 33 references that are in the map.
- First posted on arXiv 9 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 9 of 9)

- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Era](https://mlsanity.com/paper/1906.06543/) (2019)
- [Reinforcement Learning-driven Data-intensive Workflow Scheduling for Volunteer Edge-Cloud](https://mlsanity.com/paper/2407.01428/) (2024)
- [A metric for evaluating 3D reconstruction and mapping performance with no ground truthing](https://mlsanity.com/paper/2101.10402/) (2021)
- [Infer-EDGE: Dynamic DNN Inference Optimization in 'Just-in-time' Edge-AI Implementations](https://mlsanity.com/paper/2501.18842/) (2025)
- [End-to-End Latency Optimization of Multi-view 3D Reconstruction for Disaster Response](https://mlsanity.com/paper/2304.01488/) (2023)
- [EdgeRL: Reinforcement Learning-driven Deep Learning Model Inference Optimization at Edge](https://mlsanity.com/paper/2410.12221/) (2024)
- [Poster: Reliable 3D Reconstruction for Ad-hoc Edge Implementations](https://mlsanity.com/paper/2411.10705/) (2024)
- [Variational Autoencoder-Based Black-Box Adversarial Attack on Collaborative DNN Inference](https://mlsanity.com/paper/2508.01107/) (2025)

## Abstract (arXiv)

Real-time multi-view 3D reconstruction is a mission-critical application for key edge-native use cases, such as fire rescue, where timely and accurate 3D scene modeling enables situational awareness and informed decision-making. However, the dynamic and unpredictable nature of edge resource availability introduces disruptions, such as degraded image quality, unstable network links, and fluctuating server loads, which challenge the reliability of the reconstruction pipeline. In this work, we present a reinforcement learning (RL)-based edge resource management framework for reliable 3D reconstruction to ensure high quality reconstruction within a reasonable amount of time, despite the system operating under a resource-constrained and disruption-prone environment. In particular, the framework adopts two cooperative Q-learning agents, one for camera selection and one for server selection, both of which operate entirely online, learning policies through interactions with the edge environment. To support learning under realistic constraints and evaluate system performance, we implement a distributed testbed comprising lab-hosted end devices and FABRIC infrastructure-hosted edge servers to emulate smart city edge infrastructure under realistic disruption scenarios. Results show that the proposed framework improves application reliability by effectively balancing end-to-end latency and reconstruction quality in dynamic environments.
