# Agent Learning via Early Experience

arXiv: https://arxiv.org/abs/2510.08558 · HTML: https://mlsanity.com/paper/2510.08558/

## Key facts

- Cited by 86 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 95 references that are in the map.
- First posted on arXiv 9 Oct 2025.

## Builds on (most cited first, 30 of 69)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameters](https://mlsanity.com/paper/2408.03314/) (2024)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Steps](https://mlsanity.com/paper/2011.01060/) (2020)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Measuring and Narrowing the Compositionality Gap in Language Models](https://mlsanity.com/paper/2210.03350/) (2022)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [STaR: Bootstrapping Reasoning With Reasoning](https://mlsanity.com/paper/2203.14465/) (2022)
- [MuSiQue: Multihop Questions via Single-hop Question Composition](https://mlsanity.com/paper/2108.00573/) (2021)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)

## Built on by (most cited first, 30 of 86)

- [Reinforcement Learning via Self-Distillation](https://mlsanity.com/paper/2601.20802/) (2026)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering](https://mlsanity.com/paper/2604.08224/) (2026)
- [Qwen3-Coder-Next Technical Report](https://mlsanity.com/paper/2603.00729/) (2026)
- [EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience](https://mlsanity.com/paper/2601.15876/) (2026)
- [Expanding the Capabilities of Reinforcement Learning via Text Feedback](https://mlsanity.com/paper/2602.02482/) (2026)
- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents](https://mlsanity.com/paper/2602.06052/) (2026)
- [Scaling Agent Learning via Experience Synthesis](https://mlsanity.com/paper/2511.03773/) (2025)
- [GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators](https://mlsanity.com/paper/2512.19682/) (2025)
- [Online Experiential Learning for Language Models](https://mlsanity.com/paper/2603.16856/) (2026)
- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [TimeART: Towards Agentic Time Series Reasoning via Tool-Augmentation](https://mlsanity.com/paper/2601.13653/) (2026)
- [Learning to Continually Learn via Meta-learning Agentic Memory Designs](https://mlsanity.com/paper/2602.07755/) (2026)
- [Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models](https://mlsanity.com/paper/2601.19834/) (2026)
- [SWE-Universe: Scale Real-World Verifiable Environments to Millions](https://mlsanity.com/paper/2602.02361/) (2026)
- [Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems](https://mlsanity.com/paper/2602.08847/) (2026)
- [GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL](https://mlsanity.com/paper/2602.22190/) (2026)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [δ-mem: Efficient Online Memory for Large Language Models](https://mlsanity.com/paper/2605.12357/) (2026)
- [Agentic Learner with Grow-and-Refine Multimodal Semantic Memory](https://mlsanity.com/paper/2511.21678/) (2025)
- [AI Meets Brain: Memory Systems from Cognitive Neuroscience to Autonomous Agents](https://mlsanity.com/paper/2512.23343/) (2025)
- [QUEST: Training Frontier Deep Research Agents with Fully Synthetic Tasks](https://mlsanity.com/paper/2605.24218/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [The Interplay of Harness Design and Post-Training in LLM Agents](https://mlsanity.com/paper/2606.25447/) (2026)
- [Imagine-then-Plan: Agent Learning from Adaptive Lookahead with World Models](https://mlsanity.com/paper/2601.08955/) (2026)
- [Paying Less Generalization Tax: A Cross-Domain Generalization Study of RL Training for LLM Agents](https://mlsanity.com/paper/2601.18217/) (2026)
- [Meta-Reinforcement Learning with Self-Reflection for Agentic Search](https://mlsanity.com/paper/2603.11327/) (2026)
- [Co-Evolving Skill Generation and Policy Optimization](https://mlsanity.com/paper/2606.08755/) (2026)
- [Beyond the Black Box: A Survey on the Theory and Mechanism of Large Language Models](https://mlsanity.com/paper/2601.02907/) (2026)

## Abstract (arXiv)

A long-term goal of language agents is to learn and improve through their own experience, ultimately outperforming humans in complex, real-world tasks. However, training agents from experience data with reinforcement learning remains difficult in many environments, which either lack verifiable rewards (e.g., websites) or require inefficient long-horizon rollouts (e.g., multi-turn tool use). As a result, most current agents rely on supervised fine-tuning on expert data, which is challenging to scale and generalizes poorly. This limitation stems from the nature of expert demonstrations: they capture only a narrow range of scenarios, and expose the agent to limited environment diversity. We address this limitation with a middle-ground paradigm we call early experience: interaction data generated by the agent's own actions, where the resulting future states serve as supervision without reward signals. Within this paradigm, we study two strategies of using such data: (1) implicit world modeling, which uses collected states to ground the policy in environment dynamics; and (2) self-reflection, where the agent learns from its suboptimal actions to improve reasoning and decision-making. Evaluation across eight diverse environments and multiple model families shows that our approaches consistently improve effectiveness and out-of-domain generalization, highlighting the value of early experience. Moreover, in environments with verifiable rewards, our results provide promising signals that early experience offers a strong foundation for subsequent reinforcement learning, making it a practical bridge between imitation learning and fully experience-driven agents.
