# Detecting and Mitigating Insertion Hallucination in Video-to-Audio Generation

arXiv: https://arxiv.org/abs/2510.08078 · HTML: https://mlsanity.com/paper/2510.08078/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 9 Oct 2025.

## Builds on (most cited first, 23 of 23)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Evaluating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2305.10355/) (2023)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Factuality Enhanced Language Models for Open-Ended Text Generation](https://mlsanity.com/paper/2206.04624/) (2022)
- [SEGAN: Speech Enhancement Generative Adversarial Network](https://mlsanity.com/paper/1703.09452/) (2017)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Self-contradictory Hallucinations of Large Language Models: Evaluation, Detection and Mitigation](https://mlsanity.com/paper/2305.15852/) (2023)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Multi-Object Hallucination in Vision-Language Models](https://mlsanity.com/paper/2407.06192/) (2024)
- [AVHBench: A Cross-Modal Hallucination Benchmark for Audio-Visual Large Language Models](https://mlsanity.com/paper/2410.18325/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation](https://mlsanity.com/paper/2506.19774/) (2025)
- [ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing](https://mlsanity.com/paper/2506.21448/) (2025)
- [Sound2Sight: Generating Visual Dynamics from Sound and Context](https://mlsanity.com/paper/2007.12130/) (2020)
- [Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos](https://mlsanity.com/paper/2406.09272/) (2024)
- [VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation](https://mlsanity.com/paper/2412.10768/) (2024)
- [VGGSounder: Audio-Visual Evaluations for Foundation Models](https://mlsanity.com/paper/2508.08237/) (2025)
- [Mitigating Hallucinations in Multimodal LLMs via Object-aware Preference Optimization](https://mlsanity.com/paper/2508.20181/) (2025)

## Built on by (most cited first, 1 of 1)

- [Omni2Sound: Towards Unified Video-Text-to-Audio Generation](https://mlsanity.com/paper/2601.02731/) (2026)

## Abstract (arXiv)

Video-to-Audio generation has made remarkable strides in automatically synthesizing sound for video. However, existing evaluation metrics, which focus on semantic and temporal alignment, overlook a critical failure mode: models often generate acoustic events, particularly speech and music, that have no corresponding visual source. We term this phenomenon Insertion Hallucination and identify it as a systemic risk driven by dataset biases, such as the prevalence of off-screen sounds, that remains completely undetected by current metrics. To address this challenge, we first develop a systematic evaluation framework that employs a majority-voting ensemble of multiple audio event detectors. We also introduce two novel metrics to quantify the prevalence and severity of this issue: IH@vid (the fraction of videos with hallucinations) and IH@dur (the fraction of hallucinated duration). Building on this, we introduce HALCON to mitigate IH. HALCON follows a three-stage procedure: it first generates initial audio to expose hallucinated segments, then identifies and masks the corresponding unreliable video features, and finally regenerates the audio using the corrected conditioning. Experiments on several mainstream V2A benchmarks first reveal that state-of-the-art models suffer from severe IH. In contrast, our HALCON method reduces both the prevalence and duration of hallucinations by over 50% on average, without degrading, and in some cases even improving, conventional metrics for audio quality and temporal synchronization. Our work is the first to formally define, systematically measure, and effectively mitigate Insertion Hallucination, paving the way for more reliable and faithful V2A models.
